Reply 100 of 141, by K1n9_Duk3
I beg to differ.
My research shows that the demon doesn't appear in episode 1 at all.
The first time it appears is in E2L9 ("Heck") and that level has a whopping 16 demons. Even though the game gives you three spinblade weapons right at the beginning of the level, I think it's impossible to beat that level in the later versions without dying at least once. There are 13 demons you need to get past before you get to the first apple and you don't have nearly enough health to just run past the demons. There is only one other level in episode 2 that has a demon and that's level 13 where you only have the knife and need to get a key from the "demon's hideout". I'm not sure if you're supposed to be able to kill that demon with 6 hits or just avoid it, grab the key and get out of the area.
Episode 3 has one demon in level 2 and you get three knives right at the start of that level. Again, I'm not sure if you're supposed to be able to kill the demon or not (knives can hurt the demon in v1.0), but you can just avoid it. Level 11 has 5 demons in it and starts you off with three knives, but you get one spinblade weapon before you meet the first group of four(!) demons. Again, I think it's very difficult to kill all four in the later versions without dying at least once, but you might be able to just run past them and survive. The fifth demon guards the key to the exit, so you can probably kill him or just walk past him. There are also a couple of apples near that demon.
There's probably no definitive answer here. If you ask me, there has to be a reason why the GOG release only has the early/easy version of episode 2, but the later/harder version of episode 3 (I haven't seen the executable of JILL3 v1.0 so I don't know for sure if its the code would be any different from v1.0 of episode 1 & 2). Don't get me wrong, this doesn't make the game unwinnable since you just respawn after death and the level doesn't reset. I simply feel that having to rely on respawning to make any kind of progress is terrible game design.
Or maybe I'm just misinterpreting here. The level is basically "Hell". Can you actually die in hell? When you die in hell, do you go to hell - which means back to the level entrance? Was having to die over and over and over how you were supposed to play that level? I don't know...