Reply 140 of 227, by `Moe`
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wrote:This is NOT a bug in the patch, it's the way it should be, however I understand that's not fine and that it's an issue that needs to be fixed. All it's needed to fix this issue is either to force a complete or a partial redraw of the sections of the window that just became visible after being covered by other window or coming from outside the desktop, but that's not as easy as it sounds if you want to keep portability, so we'll have to wait and see what can be done about this without breaking portability.
SDL gives you an easy cross-platform way of handling this. It's called "exposure" and SDL delivers exposure events to you. This "only" requires fiddling with DOSBoxens event handling loop. See the SDL API docs for details.
wrote:I remember Quake 1 being very very system heavy....very very brown....and very very boring.
As someone I know put it: Yeah, cool, a game with 16.7 million colors - and all of them are brown. 😀