First post, by aries-mu
Hello retro friends! 😀
I was wondering...
Remember that in the good old days we were all puzzled by the following to be or not to be situation:
• Either go with older SVGA cards which are great for DOS performance and DOS games (of course the first example that comes up is the Tseng ET4000), but suffer under Windows 3.xx, Windows 3.xx games, and slightly more modern games
• Or go with the at the time brand new novelty "windows accelerator" SVGA cards (S3, Number Nine, and companies, etc.) but suffer slower performances under DOS and DOS games. At this regard I reviewed tons of benchmarks on very old PC magazines and saw that all the beautiful Windows Accelerator cards really sucked under DOS.
I was wondering:
Going a little "over" time and installing in a 486 and a P1 system (MS-DOS 6.22 and Win 3.11 for workgroup) a PCI SVGA that is a little mode modern (less retro), like that for those '90-'93 years would really be like a beast, would brute-force DOS performances in such a way that, even if it is a "windows accelerator" graphic card (Actually even more modern), and even if the whatever old DOS apps and games do not have specific drivers, via brute force it would still give astonishing performances and completely fill the gap, as if there was installed the bestest of the best ever MS-DOS SVGA card and, for each DOS game and app, such card having the specific drivers?
Like, even if the card's not optimized, the drivers are generic, so that DOS game whatever (even 3D) would have to have the SVGA make nutty turns to get from A to B instead of going in a straight line, who cares, the DOS-relative gazillioned clock or computing power of the card would compensate and pass the requrements, more or less...
If so, what would that (or those) card(s) be, without going TOOOOO modern, and with an eye con crash-issues prevention?
Thanks a lot!
They said therefore to him: Who are you?
Jesus said to them: The beginning, who also speak unto you
Computers should be fun inside not outside! 😉 (by Joakim)