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Hardware that enhance games?

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Reply 20 of 28, by realnc

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Errius wrote:

As I recall, POD (1997) was one of the first games to use MMX, but only uses it for sound.

Hm. Probably a false memory, but I think it used it for software-based bilinear filtering on textures? Or was that a different game?

Last edited by realnc on 2019-02-16, 22:25. Edited 1 time in total.

Reply 22 of 28, by appiah4

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I remember using FUFME for online adult games in the early 2000s, needless to say it really enhanced the experience.

Reply 23 of 28, by meljor

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🤣 🤣 🤣

appiah4 wrote:

I remember using FUFME for online adult games in the early 2000s, needless to say it really enhanced the experience.

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Reply 24 of 28, by gdjacobs

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I suspect the added discretion of a USB version would be a big selling point.

All hail the Great Capacitor Brand Finder

Reply 25 of 28, by Errius

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realnc wrote:
Errius wrote:

As I recall, POD (1997) was one of the first games to use MMX, but only uses it for sound.

Hm. Probably a false memory, but I think it used it for software-based bilinear filtering on textures? Or was that a different game?

This is what I saw when I was researching this game a few years ago:

https://www.mobygames.com/game/windows/pod

The box prominently states that POD was the first game ever to support the new MMX instructions on Pentium II and late-model Pentium processors. In reality, the only thing POD uses them for is stereo and Dolby sound effects--very odd, given that there was a world of optimization possible in the 3D rendering area.

Is this too much voodoo?

Reply 26 of 28, by rasz_pl

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I found something interesting, NEC PC Engine Virtual Cushion PI-AD20, Rumble for your whole body 😁
g98121424.1.jpg
https://www.youtube.com/watch?v=AMnQnClvP2c

https://github.com/raszpl/FIC-486-GAC-2-Cache-Module for AT&T Globalyst
https://github.com/raszpl/386RC-16 memory board
https://github.com/raszpl/440BX Reference Design adapted to Kicad
https://github.com/raszpl/Zenith_ZBIOS MFM-300 Monitor

Reply 27 of 28, by yawetaG

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rasz_pl wrote:
doaks80 wrote:

MMX.

useless for games, MMX is Integer math only, good for DSP, things like audio filters, or making a softmodem out of your sound card. Unsuitable for accelerating 3D games. Whats worse MMX has no dedicated registers, and instead reuses/shares FPU ones, this means you cant use MMX and FPU (all 3D code pre Direct3D 7 Hardware T&L) at the same time. Intel Paid few dev houses to release make believe enhancements faking game speedup. Same deal with SSE Re: Athlon vs Duron

Nice story, but it doesn't explain why some games needed a patch to be able to run on a MMX processor...if it was all marketing such a patch wouldn't have been necessary. 😎

Reply 28 of 28, by rasz_pl

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yawetaG wrote:
rasz_pl wrote:
doaks80 wrote:

MMX.

useless for games, MMX is Integer math only, good for DSP, things like audio filters, or making a softmodem out of your sound card. Unsuitable for accelerating 3D games. Whats worse MMX has no dedicated registers, and instead reuses/shares FPU ones, this means you cant use MMX and FPU (all 3D code pre Direct3D 7 Hardware T&L) at the same time. Intel Paid few dev houses to release make believe enhancements faking game speedup. Same deal with SSE Re: Athlon vs Duron

Nice story, but it doesn't explain why some games needed a patch to be able to run on a MMX processor...if it was all marketing such a patch wouldn't have been necessary. 😎

what do you mean? like wouldnt run/crash on a mmx cpu? can you name one?

https://github.com/raszpl/FIC-486-GAC-2-Cache-Module for AT&T Globalyst
https://github.com/raszpl/386RC-16 memory board
https://github.com/raszpl/440BX Reference Design adapted to Kicad
https://github.com/raszpl/Zenith_ZBIOS MFM-300 Monitor