Reply 40 of 76, by Tenorman
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Hello All,
I know this thread is getting old, but I have made some changes over the past month and wanted to do a final update in case someone else is looking to build something similar.
-I re-did the OS installations. I found that I was often times re-doing the same stuff (game installations, configs) in DOS/Windows 3.1 as I was in Windows Me. I got rid of both of these OSes and installed Windows 98. MS-DOS mode works well enough for most games that don't like to be run within Windows.
-I got rid of all the multi-boot complexity. I have Linux installed to another CF card entirely. It is easy enough to swap out the cards in the back, so why bother with LILO and complicated partitioning schemes.
-I found that the system still is not stable at 133 Mhz FSB. I have been through two different motherboards and all kinds of different RAM. It runs very solid at 112 Mhz and isn't worth fighting anymore. One theory I have that I have not been able to confirm is if this board has a 1/4 PCI divider. If it doesn't, I would be running the PCI bus at 44 Mhz when the FSB is at 133 Mhz, which is probably too high. Sandra and Rayers SMB report 33 Mhz, but I'm not sure if I can trust them.
-Probably most significantly: I ditched the Creative 3D Blaster Savage4 Pro PCI video card. This thing just is not usable in real life. I only found two drivers that don't immediately blue screen the computer on boot up. The final drivers from the Creative site dated Nov 1999 and the version 8.20.06 reference drivers dated Feb 2000. Even then, whether or not the game you want to play will be glitchy (or work at all) is a crap shoot. I cannot recommend this card to anyone unless you are looking for a PCI or AGP video card for a DOS and Win 3.1 only machine.
It can be hard to find different drivers for the S3 Savage4 Pro. This site has a bunch that I couldn't find anywhere else: http://ftp.isu.edu.tw/pub/Hardware/multimedia … drv/index-e.htm. I have ran virus scans on all the Windows 9x drivers and they came out clean despite the site looking a bit sketchy.
I replaced the main video card with a NOS 16 MB TNT2 M64 PCI card. Yes, its the M64, but it still outperforms the Savage4 by a fair amount in most cases, and you can actually expect software to work with it. I am using the Detonator 8.05 drivers and DirectX 7. These things are a dime a dozen so I went ahead and overclocked the RAM. I had no issues increasing it to 180 Mhz which gives a nice performance boost.
C3 Ezra 866@1.0 Ghz (112x9)
Unreal Tournament (800x600x16, high detail): S3 Savage4 Pro (Metal) - 53 FPS, TNT2 M64 @ 143 Mhz - 32 FPS, TNT2 M64 @ 180 Mhz - 38 FPS
Quake 3 Demo 001 (800x600x16, high quality, OpenGL): S3 Savage4 Pro - 31.5 FPS, TNT2 M64 @ 143 Mhz - 35.4 FPS, TNT2 M64 @ 180 Mhz - 40 FPS
3D Mark 2000 (default settings): S3 Savage4 Pro - 993, TNT2 M64 @ 143 Mhz - 1698, TNT2 M64 @ 180 Mhz - 1880
3D Mark 99 (default settings): S3 Savage4 Pro - crash, TNT2 M64 @ 143 Mhz - 4038, TNT2 M64 @ 180 Mhz - 4162
Only two real downsides to the M64: 1) You have a noticeable loss in performance and quality in the Unreal games and 2) you lose 8-bit palletized texture support (not a big deal for me because I have a Voodoo 2 in here as well). Other than that, you still have decent DOS compatibility, the drivers are much better, things actually work, and in most cases are noticeably faster.
[Compaq Presario 633 | DOS 6.22 / Win 3.1 | DX4 100 Overdrive | 28M RAM | SB16 CT2770A | SPEA Media FX (Soundscape S2000) ]
[GA-6BXC R2.0 | Win98SE | Via C3 Ezra 866 | 384M RAM | TNT2 32M | Voodoo2 8M | SB32 CT3670 | Ensoniq Soundscape Opus]