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First post, by dvwjr

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Sid Meier's Gettysburg! on Windows XP (Service Pack 2)/DirectX 9.0c

June 16th, 2005

Rationale:

The game Sid Meier's Gettysburg! was originally a Win9x game by Firaxis Games which requires some modifications to its default installation to properly function outside of its original native Windows 9x environment. This document addresses the steps necessary to make this Win9x-era game fully functional on the now current Windows workstation standard, Windows XP (Pro), Service Pack 2, which incorporates DirectX 9.0c as standard.

The base-line requirements for Sid Meier's Gettysburg!:

OS:         Win95
Processor: 60mHz Pentium (minimum)
RAM: 16MB (minimum)
Hard Disk: 70MB free
CD-ROM: 2X speed (minimum)
DirectX: Version 5.0 (or above)
Video card: Resolution of 800x600 at 8-bit color (256 color)
Sound Card: DirectX 5.0 compliant
Mouse: 2-button

Problems under WinXP(SP2):

The primary problem with attempting to play Sid Meier's Gettysburg! on Windows XP(SP2) is that the video clips which provide the explanatory story narrative no longer display, also some menu/display anomalies still occur even after the application of the Firaxis Windows 2000/XP Update. Finally, it appears that with the release of both the Gettysburg! v3 Patch and the Gettysburg! Windows 2000/XP Update that some confusion exists as to the load order and ultimately what EXE and DLL files should be present in the Gettysburg! sub-directory for proper operation.

Read on...

Some of the problems listed below have been addressed by Firaxis Games in a series of issued patches to correct problems with the game functionality and operating system support. However, some additional steps are still needed to correct issues created by Firaxis and changes in the Microsoft Windows environment of Windows XP (SP2).

The problems in executing "Sid Meier's Gettysburg!" on today's hardware and operating systems can be delineated in four areas: Hard-coded Win9x programming practices; the improper inclusion of Windows 9x-era system level Dynamic Link Libraries (DLL) files in the application installation sub-directory; the 'inadvertent' changes by Microsoft in CODEC support for the now deprecated 'Microsoft Video for Windows' API; the ever increasing speed of current/future x86 processors and its effect on critical timing sensitive game routines.

1.) Resolution: Hard-coded Win9x programming practices

Firaxis corrected the Win9x hard-coding in Gettysburg! with the release of its Windows 2000/XP Update. Firaxis continues to host a series of patches for "Sid Meier's Gettysburg!" at its own web-site, the Firaxis Download page:

The necessary patches for 'Sid Meier's Gettysburg!' are as follows:

Date            Title                                Size
---------------------------------------------------------------
03-13-1998 Gettysburg! v3 Patch 471.76 kB
06-19-2002 Gettysburg! Windows 2000/XP Update 5.96 MB

Each of the above files contains file necessary to update the Gettysburg! executable LEE.EXE, SOUND.DLL and some other supporting files. Here is what each patch contains:

The Gettysburg! v3 Patch:   (SMGPATCH3.EXE)
1.) LEE.EXE 783,360 bytes 1998/03/13
2.) SOUND.DLL 134,656 bytes 1997/10/13
3.) LABELS.TXT 3,956 bytes 1997/12/10
4.) GETTY11.SCN 18,003 bytes 1998/01/12

The Gettysburg! Windows 2000/XP Update: (SMG_2000_XP_Compatibility_Update.exe)
1.) LEE.EXE 737,280 bytes 2002/02/02
2.) SOUND.DLL 151,552 bytes 2002/04/18
3.) SMG_XP2000_readme.txt 2002/02/02 (1,498 bytes)
*.) MSVFW32.DLL 129,536 bytes 1995/07/11 is deleted by the Update.

So we have the following possible LEE.EXE and SOUND.DLL files from the original Gettysburg! CD-ROM, the v3 patch and finally the Windows 2000/XP update:

File Name        Size            Date        Linker Version    Version
-------------------------------------------------------------------------
1.) LEE.EXE 759,808 bytes 1997/09/25 4.14 Original
2.) LEE.EXE 783,360 bytes 1998/03/13 4.14 v3 Patch
3.) LEE.EXE 737,280 bytes 2002/02/02 6.00 W2K/WinXP

1.) SOUND.DLL 134,656 bytes 1997/09/22 4.14 Original
2.) SOUND.DLL 134,656 bytes 1997/10/13 4.14 v3 Patch
3.) SOUND.DLL 151,552 bytes 2002/04/18 6.00 W2K/WinXP

We need to end up with the Number 3 item versions listed above as the two files necessary to properly execute the Gettysburg! game engine, LEE.EXE and SOUND.DLL - no mix and matching will function properly. The year 2002 Win2K/XP updated versions of LEE.EXE and SOUND.DLL are the ones that all owners of Gettysburg! should be using, regardless of operating system version.

The use of the Firaxis provided "Windows 2000/XP Update" also eliminates the need to use any type of 'compatibility mode' fixes for the executable LEE.EXE to have Gettysburg! function properly under Windows XP(SP2). This does not hold true for Sid Meier's Antietam! or South Mountain add-on pack on Windows XP (Service Pack 1) or below.

2.) Resolution: Improper inclusion of Windows 9x-era system level Dynamic Link Libraries (DLL)

Now on to the other DLLs which are placed in the Gettysburg! sub-directory by the SETUP.EXE installation program. These are the DLL files which exist in the Gettysburg! sub-directory. The only ones which should remain in the Gettysburg! sub-directory are the SOUND.DLL and MPGETTY.DLL. All other DLL files listed below should be deleted.

  • 01.) MSVCIRT.dll
    02.) MSVCIRTD.dll
    03.) MSVCR40D.dll
    04.) MSVCRT.dll
    05.) MSVCRT10.dll
    06.) MSVCRT20.dll
    07.) MSVCRT40.dll
    08.) MSVCRTD.dll
    09.) MSVFW32.dll
    10.) MSVIDC32.dll
    11.) MSVIDEO.dll
    12.) Sound.dll
    13.) Mpgetty.dll

There is a structure to the way that supporting system and application DLLs are located and loaded by the Windows operating system when executing a Win32 application. This DLL search order and changes made to the functions supported by system-level DLLs over that past years can cause problems for applications when past programmers improperly included operating system-level DLLs in their release by either over-writing any existing Windows system directory DLLs, or by including such system-level DLLs in the application sub-directory. This approach functioned in the Windows 9x-era when the application release was close to the release dates of Win98, Win98SE and WinME as major Windows operating systems supporting DirectX and gaming. While Windows XP can protect itself from applications installing their own DLLs in the Windows system sub-directory, it can not stop applications from installing out-of-date system-level DLLs in the application sub-directory.

With the release of Windows XP (SP1) and Windows 2003 Server the traditional DLL search order was changed. There now exists a registry entry which controls how the DLL search order is defined, either the 'traditional' method or the new 'safe' method.

 (HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\SafeDllSearchMode)

The traditional DLL search path: (SafeDllSearchMode is 0)

  • 1. Directory from which app is loaded (executable directory)
    2. Current directory (can be overridden with an API call to SetDllDirectory)
    3. System directory (%windir%\System32)
    4. 16-bit system directory (%windir%\System)
    5. Windows directory (%windir%)
    6. Directories listed in the PATH environment variable

The new WinXP(SP1)+ DLL search path: (SafeDllSearchMode is 1)

  • 1. Directory from which app is loaded (executable directory)
    2. System directory (%windir%\System32)
    3. 16-bit system directory (%windir%\System)
    4. Windows directory (%windir%)
    5. Current directory (can be overridden with an API call to SetDllDirectory)
    6. Directories listed in the PATH environment variable

Source: MSDN: Dynamic-Link Library Search Order

Notice that in both DLL search order cases that the Directory from which an application is loaded is still searched FIRST before the (new & old) DLL search rules are applied. Therefore any older system level DLLs which are co-located in the 'Gettysburg!' sub-directory where the executable "LEE.EXE" is located will be used before the Windows XP(SP2) operating system can provide the proper system-level DLLs from the %windir%\System32 sub-directory.

Listed below are some of the DLL dependencies for the executable "LEE.EXE" according to version 2.1.3623 of the Microsoft Dependency Walker for Win32(x86). The complete DLL listing will show while many of the system-level DLLs are being properly provided by WinXP(SP2) from the %windir%\System32 sub-directory, two system-level DLLs are being loaded from the application execution sub-directory, which is a cause of some problems. The Firaxis issued Windows 2000/XP update for 'Gettysburg!' recognized the DLL problem because it attempts to delete the MSVFRW32.DLL file from the application execution sub-directory. It misses the MSVCRT20.DLL file, plus the other Win98-era system level DLLs which still reside in the application sub-directory.

Here are the files that the executable LEE.EXE loads from its own installation directory. The only one which should be available is the SOUND.DLL file, as the MSVCRT20.DLL and the MSVFW32.DLL files should be supplied by the WinXP operating system via the %windir%\System32 sub-directory.

c:\program files\firaxis games\sid meier's gettysburg!\LEE.EXE
c:\program files\firaxis games\sid meier's gettysburg!\MSVCRT20.DLL
c:\program files\firaxis games\sid meier's gettysburg!\MSVFW32.DLL
c:\program files\firaxis games\sid meier's gettysburg!\SOUND.DLL

If the out-of-date MSVFW32.DLL file is located in the same sub-directory as the LEE.EXE executable, then the error message from LEE.EXE will be displayed: "The procedure entry point UnMapLS could not be located in the dynamic link library KERNEL32.dll." This same error will occur when attempting an AutoRun install of the original Gettysburg! CD-ROM, requiring a manual execution of the SETUP.EXE file on the CD-ROM to successfully complete an installation.

The proper setup for Gettysburg! for DLL support would have only the latest SOUND.DLL and the obsolete MPGETTY.DLL (for the obsolete MPLAYER.EXE) files in the Gettysburg! sub-directory. No other DLLs should be present, so delete all of the unnecessary system-level DLLs from the Gettysburg! sub-directory.

3.) Resolution: 'inadvertent' changes by Microsoft in VfW CODEC support

The integrated in-game support for the Gettysburg! video clips can fail under WinXP(SP2), eliminating one of the cheesy/charming atmosphere aspects of Sid Meier's Gettysburg! gameplay. The audio from the clip will be heard, but the video portion of the clip will not be displayed, but the message "Video not available, cannot find 'vids:IV41' decompressor" will be displayed. Microsoft is aware of the "iv41" CODEC problem, but suggests the installation of the proper Indeo CODECs, which are included in a WinXP(SP1) download. These suggested Indeo CODECs are the same ones which are included with WinXP(SP2) and the Gettysburg! video clip display problem still exists. If the Windows Media Player 9/10 is used to play one of these video clips directly from the Gettysburg! CD-ROM, the video plays normally. Why will those same video clips not play properly in the Gettysburg! game itself?

Windows XP(SP2) provides audio/video CODEC support for past and current applications via two API mechanisms. The first and oldest method was the original 'Microsoft Video for Windows' code base which was grafted onto the Win9x and WinNT4 operating systems with CODECs supported as DLL files in the Windows system directory. The current method for Windows XP(SP2) support for older applications which rely on the WVfW interface is to get their CODECs DLL support from the files located in the %windir%\System32 directory. The Registry defines the installed CODECs, their description and location for those applications which need CODEC support via the WVfW API mechanism.

  HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\drivers.desc
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32

The second and current method of providing CODEC support by WinXP(SP2) is via DirectShow Filters, with the registration of the COM component CODECs in the form of 'SomeCodec.AX' file structure. These files with the "AX" file extension are COM component DLLs by another name. The DirectShow API interface is a superset of the VfW API and provides a 'wrapper' around older VfW DLL CODECs for those applications which make DirectShow requests for the services of older CODECs. Microsoft therefore had no need to re-write the code from the third-parties who provided the CODECs in years past.

So we have a situation where the Microsoft Windows Media Player 9/10 can properly display the Gettysburg! AVI video files, but the LEE.EXE program file cannot do so... First off is identifying the missing 'iv41' labeled CODEC - it is the Intel Indeo Video 4.x Decompression filter. This CODEC exists in the WinXP(SP2) %windir%\System32 sub-directory as the DirectShow Filter file: IR41_32.AX, which explains why the Microsoft Windows Media Player 9/10 can properly display the Gettysburg! AVI video files. Now look in the WinXP(SP2) registry locations listed above for the VfW support. The WinXP(SP2) registry entries will properly identify the VfW 'iv41' CODEC as ir41_32.dll, but no such file is to be found in the %windir%\System32 sub-directory of WinXP. If only a copy of that apparently missing CODEC file IR41_32.DLL could be placed into the WinXP(SP2) %windir%\System32 sub-directory, then all would be well with the video clips playing properly in Gettysburg! by the application LEE.EXE, the main program file executable.

Wait a minute, DirectShow Filters are a 'superset' of VfW CODECs... That means that the IR41_31.AX file could easily support the VfW 'ir41' CODEC requirements... What if the file IR41_32.AX in the WinXP(SP2) %windir%\System32 sub-directory was simply COPIED as the duplicate file IR41_32.DLL??? Could the answer be as simple as having two identical Intel Indeo files: IR41_32.AX (DirectShow Filter) and IR41_32.DLL (VfW CODEC) in the %windir%\System32 sub-directory.

Yes, it's that simple... Now the 'in-game' Gettysburg! video clips work perfectly.

4.) Resolution: Ever increasing speed of current/future x86 processors

Many of the timing routines in the code of Gettysburg! are not processor dependent, however the ones that are processor speed dependent impact the user interface for moving about the complete map using today's much faster x86 processors. When using the mouse to navigate around the map by placing the mouse pointer at one of the four edges of the display 800x600 screen, the map is redrawn so quickly that it is sometimes hard not to 'overshoot' the intended map destination. With no coding modifications to LEE.EXE on the horizon, the only solution seems to be a combination of making the x86 processor do as much work as possible during the game, plus adding some sort of slow-down utility to the workstation to allow for a more reasonable speed of the user interface.

For the in-game slow downs, go to the Gettysburg! F9 preferences and make sure that the following items are set to ON:

  • Normal Trees and Houses
    Map Scrolling Enabled
    Maximize Graphic Detail
    Full Draw on Scroll

This will at least make the x86 processor work as hard as possible in drawing the 2D images and sprites which are the center of the Gettysburg! graphics sub-system. Probably the simplest 'slowdown' coding fix would to be to cause any DirectDraw screen redraws performed on a map scroll to be executed twice in a row. This would waste CPU time, but that is after all the objective...

The following web page titled "The NEW PC Slow Down Page!" has various DOS and Windows x86 CPU slow-down utilities. The site is hosted by DeBray Bailey and includes a free copy of the Microsoft DirectShow SDK utility 'CPU Grabber'. This Microsoft "CPU Grabber" utility and the shareware "CPUKiller! v3.0" are probably the best utilities for slowing down the faster x86 CPUs now in use. The utility "CPUKiller! v 3.0" is hyper threading and multiprocessor aware, but does cost if you like the time-limited demo.

Final Observations

The final software recommendation would be Daemon Tools v3.47 a free CD-ROM emulation program which will allow an ISO CD-ROM image be used instead of the actual Gettysburg! CD-ROM. Very good at speeding up access to the video clips when there is a need to run them at the conclusion of a scenario. It also helps that you don't have go looking for the CD-ROM just to play Gettysburg!, it's just an ISO image stored on the hard drive...

If the Gettysburg! and Antietam! engines were just re-coded to support 1024x768 screen resolution @32bit color with the processor dependent timing fixed, it would be enough for me...

Hope this helps,

dvwjr

Credit: Marc Swaby (via the Gettysburg! Online Society Forums) for the idea that SETUPAPI.DLL in the application sub-directory was part of the cause of the problem with the Sid Meier's Antietam! lack of sound operating under WinXP(SP2).

Reply 1 of 17, by broderickmi

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I wonder if you could help. I followed the steps you list. I loaded the patch but when I try to load the windows xp update, I always receive the message under InstallShielf '1608: Unable to create InstallDriver instance'. Any ideas why this is the case. I have a HP Pavilion 5000zv laptop with windows xp

Reply 2 of 17, by dvwjr

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broderickmi wrote:

I wonder if you could help. I followed the steps you list. I loaded the patch but when I try to load the windows xp update, I always receive the message under InstallShielf '1608: Unable to create InstallDriver instance'. Any ideas why this is the case. I have a HP Pavilion 5000zv laptop with windows xp

You might wish to check this web page on the InstallShield site for help.

Best of luck,

dvwjr

Reply 3 of 17, by marekzgdanska

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Hello dvwjr,

I've followed your instructions, but I still have a problem. When I press F9 to go into preferences, the game crashes, with the Windows message saying that Gettysburg needs to close down. There's a lengthy error report, which includes various .dll files in it. This always happens when I hit F9. Also, during the introduction to each scenario, I can hear the voices of the commanders, but I don't see their pictures appear (as they did in the demo, for example). I think there still must be some problem with the .dll files. Do you know what the problem might be?

I've followed the instructions about updating the lee.exe and sound.dll, and I've checked that I do indeed have the versions needed. I've also deleted all of the .dll files except sound.dll and mpgetty.dll.

Thanks for any help you can give me,

Marek

Reply 4 of 17, by eL_PuSHeR

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Am impressive piece of work and a nice essay, dvwjr. I wonder if this post should be moved somewhere in the Guides section. Anyone?

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 6 of 17, by laurie1003

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My husband LOVES Sid Meier's Civil War game and is sick that I put a new computer in and it does not work any more. The old computer was a PIII with Win XP SPII and the game worked fine. The new computer is a PIV with Win XP SPII and the game does not scroll properly. I applied the patches and removed the old DLLs. The biggest difference I can think of is the video card? Any more ideas on how to make this work or where we can turn for help?

Reply 7 of 17, by dvwjr

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When you start Gettysburg! first get an actual scenerio on the screen. Then hit the "F9" function key and get the "Preferences" menu. Then make sure the Gettysburg! preferences screen looks like the image attached to this message.

Make sure that Map scrolling is ENABLED.

Best of luck,

dvwjr

Attachments

  • Filename
    GettysburgOptions.gif
    File size
    245.56 KiB
    Downloads
    906 downloads
    File license
    Fair use/fair dealing exception

Reply 9 of 17, by Methos000

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I'm holding out for 1920x1200x32 bit. 😀 I took the trouble to edit Lee.exe and change all 800x 600 references to 1920x1200, but to no avail. Nothing changed other than adding a minor problem to the side selection screen. Does anyone know which file controls the game resolution?

Reply 10 of 17, by majikman

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Hello dvwjr, […]
Show full quote

Hello dvwjr,

I've followed your instructions, but I still have a problem. When I press F9 to go into preferences, the game crashes, with the Windows message saying that Gettysburg needs to close down. There's a lengthy error report, which includes various .dll files in it. This always happens when I hit F9. Also, during the introduction to each scenario, I can hear the voices of the commanders, but I don't see their pictures appear (as they did in the demo, for example). I think there still must be some problem with the .dll files. Do you know what the problem might be?

I've followed the instructions about updating the lee.exe and sound.dll, and I've checked that I do indeed have the versions needed. I've also deleted all of the .dll files except sound.dll and mpgetty.dll.

Thanks for any help you can give me,

Marek

I know this is really really old, but I had the same problem (under Vista) and was able to fix it. So maybe I will help some poor websurfing general some day.

The way I got the preferences to work was to first install Gettysburg, then install the v3 patch, then the Windows 2000/XP update. When I just installed the 2000/XP update, the game crashed upon opening preferences, but with the v3 patch installed first, it worked fine.

Reply 11 of 17, by Druzhina

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Re crashing when the preferences are selected:
Patch 3 has more preferences so needs a longer labels file for the text of these preferences. When using a patch make sure the labels.txt file from patch3 is also present.

Janissaries Moghul Urs Graf Shahnama

Reply 12 of 17, by ConjurerDragon

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The download link for the XP patch from Firaxis in the first post seems to be broken
http://www.firaxis.com/games/downloads.php
Is there any other reliable site where it can be found?

Edit: Preferably one that doesn´t need javascript enabled to just download a patch.

And another question: Which patch is included in the "Sid Meier´s Civil War Collection" that contains both Antietam and Gettysburg from the year 2000?

Reply 14 of 17, by ConjurerDragon

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akula65 wrote:

Just use the Wayback Machine to get the patches from Firaxis:

https://web.archive.org/web/20030207150720/ht … ds_allfiles.cfm

Thankyou that worked.

I have now downloaded the 2000&XPpatch but when starting it to apply the patch it gives an error:
"1608: Unable to create InstallDriver instance"
Doesn´t the XP patch like XP? 😢

Edit: It seems it´s not enough to run the XP patch using a limited account with administrator rights. When I changed to the administrator account with full rights the patch started and installed...

Now I get the main menu with music 😎

Reply 15 of 17, by ConjurerDragon

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I got an answer from Firaxis too:

-------- Weitergeleitete Nachricht -------- Betreff: FW: Missing file Datum: Thu, 25 Feb 2016 16:27:39 +0000 Von: Donna Milesky […]
Show full quote

-------- Weitergeleitete Nachricht --------
Betreff: FW: Missing file
Datum: Thu, 25 Feb 2016 16:27:39 +0000
Von: Donna Milesky (Firaxis) <Donna.Milesky@firaxis.com>
...
Thank you.

Try this link:
http://www.fileplanet.com/84416/80000/fileinf … sburg!-v3-Patch

From: Michael ...
Sent: Sunday, February 21, 2016 1:20 PM
To: 2KGBAL Admin Alerts <admin@firaxis.com<mailto:admin@firaxis.com>>
Subject: Missing file

Hello,
following that link to the Firaxis webpage
www.firaxis.com/?/gamesdownloads.php<ht ... nloads.php>
the files that were available there seem to be missing.

I was looking for the XP patch to Sid Meier´s Gettysburg that was
available on your webpage for download.

Could you perhaps redirect the page to the new location of those patches
or reupload the patches and other files?

Michael

Reply 16 of 17, by Kreshna Aryaguna Nurzaman

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ConjurerDragon wrote:
The download link for the XP patch from Firaxis in the first post seems to be broken http://www.firaxis.com/games/downloads.php […]
Show full quote

The download link for the XP patch from Firaxis in the first post seems to be broken
http://www.firaxis.com/games/downloads.php
Is there any other reliable site where it can be found?

Edit: Preferably one that doesn´t need javascript enabled to just download a patch.

And another question: Which patch is included in the "Sid Meier´s Civil War Collection" that contains both Antietam and Gettysburg from the year 2000?

akula65 wrote:

Just use the Wayback Machine to get the patches from Firaxis:

https://web.archive.org/web/20030207150720/ht … ds_allfiles.cfm

The XP patch? Isn't it available on fileplanet too?

Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.

Reply 17 of 17, by Kreshna Aryaguna Nurzaman

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My version of Gettysburg is actually Sid Meier's Civil War Collection. I remember it ran out of the box on my IBM laptop (yes, IBM, Lenovo hasn't existed yet back then), which has Windows XP SP1. Now I installed Gettysburg! v3 Patch (smgpatch3.exe), Gettysburg! Windows 2000/XP Update (SMG_2000nXP_Compatibility_Update.exe), and Sid Meier's Civil War Collection Windows 2000/XP Update (SMCWC_2000&XP_Compatibility_Update.exe), all downloaded from the The Wayback Machine's Firaxis download link. The games refuses to run when executed from "Run Sid Meier's Civil War Collection" shortcut, but they run when executed from their own individual shortcut. Each game runs flawlessly by far, although the video intro in Antieam! and South Mountain is broken.

Man, I have forgotten how good, how exciting this game is. I hope for a HD remake; better yet, a sequel that covers the entire warfare of the rifle age. Something like SSI's Age of Rifles, but with Sid Meier's Gettysburg! real-time game mechanics.

Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.