What model sound blaster? If its an early one try SET BLASTER=A220 I5 D1 T4. This page has a guide for various ISA SBs https://nerdlypleasures.blogspot.com/2010/06/ … d-blasters.html On that page the IRQ is set to 7 which is usually the 1st lpt port for sound cards 5 is normally used. Also some games have a *.cfg file, just delete it.
SET BLASTER guide:
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For PORT ADDRESS, it's almost always 220. That seems to be the default for most sound cards out there, and unless you know you've switched it away from 220, it's a safe bet it's still there.
The INTERRUPT is something that varies from system to system.
The DMA CHANNEL sometimes causes problems if it isn't set to 1, which is the usual default. If it is not set correctly, some games may lock up when the sound is turned on.
The TYPE OF CARD should be 1 if you have an older Soundblaster, or a Sound Blaster emulating card. Use 3 if you have a newer plain Soundblaster. Use 2 for an older Soundblaster Pro. Use 4 for a newer Soundblaster Pro.
The MIDI PORT parameter will only be needed if you are using a card that has MIDI capabilities. If so, this is where you define what MIDI port you are using. 330 seems to be the default, so if you have a MIDI card, and you haven't changed anything from factory defaults, this is probably where it still is.
The HIGH DMA CHANNEL is something that is used primarily on Soundblaster 16 cards. This is not the same as the standard DMA channel, this is a different one. This is only used if you're using a 16 bit sound card capable of playing 16 bit Soundblaster sounds. By default, this is usually 5, so unless you know that it's something else, it's probably still 5.
The E620 parameter is something that is needed _only_ if you have a Creative Labs AWE 32 sound card. If you have one of these, this parameter will have been set up properly assuming you've installed the software that came with the card. Check your AWE 32 documentation for a more thorough explanation of what this parameter is used for.
IRQ Quick Reference »
Description
IRQ 0 System timer This interrupt is reserved for the internal system timer. It is never available to peripherals or other devices.
IRQ 1 Keyboard This interrupt is reserved for the keyboard controller. Even on devices without a keyboard, this interrupt is exclusively for keyboard input.
IRQ 2 Cascade interrupt for IRQs 8-15 This interrupt cascades the second interrupt controller to the first.
IRQ 3 Second serial port (COM2) The interrupt for the second serial port and often the default interrupt for the fourth serial port (COM4).
IRQ 4 First serial port (COM1) This interrupt is normally used for the first serial port. On devices that do not use a PS/2 mouse, this interrupt is almost always used by the serial mouse. This is also the default interrupt for the third serial port (COM3).
IRQ 5 Sound card This interrupt is the first choice that most sound cards make when looking for an IRQ setting.
IRQ 6 Floppy disk controller This interrupt is reserved for the floppy disk controller.
IRQ 7 First parallel port This interrupt is normally reserved for the use of the printer. If a printer is not being used, this interrupt can be used for other devices that use parallel ports.
IRQ 8 Real-time clock This interrupt is reserved for the system's real-time clock timer and can not be used for any other purpose.
IRQ 9 Open interrupt This interrupt is typically left open on devices for the use of peripherals.
IRQ 10 Open interrupt This interrupt is typically left open on devices for the use of peripherals.
IRQ 11 Open interrupt This interrupt is typically left open on devices for the use of peripherals.
IRQ 12 PS/2 mouse This interrupt is reserved for the PS/2 mouse on machines that use one. If a PS/2 mouse is not used, the interrupt can be used for other peripherals, such as network card.
IRQ 13 Floating point unit/coprocessor This interrupt is reserved for the integrated floating point unit. It is never available to peripherals or other devices as it is used exclusively for internal signaling.
IRQ 14 Primary IDE channel This interrupt is reserved for use by the primary IDE controller. On systems that do not use IDE devices, the IRQ can be used for another purpose.
IRQ 15 Secondary IDE channel This interrupt is reserved for use by the secondary IDE controller.
There's a glitch in the matrix.
A founding member of the 286 appreciation society.
Apparently 32-bit is dead and nobody likes P4s.
Of course, as always, I'm open to correction...😉