Reply 1540 of 6850, by xjas
- Rank
- l33t
I grabbed Torchlight when it was free on Epic and have been giving it some playtime recently. I never got into Diablo at all, as I always found it too bleak & dreary, so that put me off most "Diablo clones" for a long time too. But I'm having fun with this! So what's different?
Firstly, the environments are tons more interesting than the de-saturated crypts I remember from Diablo - the engine in this wasn't particularly high-end, even for 2009, but I think it looks great and really shows what a good design team can do with low poly counts and simpler effects. Some of the places you go through are gorgeous.
Secondly, I was never really big on the whole hack-and-slash style - I picked the ranged character and by only a few levels in, had her set her up with goddamn dual pistols and a whole bunch of fire & electricity spells, so she could stomp around one-shotting most of the common enemies & even blow them off bridges and into chasms. Naturally this is fun as hell, but the best part is she has a dog who tags along, carries extra crap, and attacks on his own. Yeah! Git 'em! Good boy, 14/10! You actually have a choice of pets, but obviously the correct one is the dog.
The dog even comes to the rescue in terms of the tedious inventory management that plagues these games (constantly having to return to town to stash or sell all the items you pick up) - he has his own inventory and can take off & sell all the loot by himself.
You can even give the dog his own spells to cast - mine summons a horde of skeletons & a giant disembodied flaming sword every time the battle gets heavy enough. Hell yes!
Complaints? A few; it's not perfect. I've found some bugs and have had it crash on me a couple times, but no big deal. The "permanent, continuous save" is nice, but I would have liked a few save slots just so I could go back to previous environments or weapon loadouts.
My biggest complaint is the character takes no initiative on her own, and will even just stand there getting pummled unless you specifically tell her what to shoot. They equated attacks with mouse clicks 1:1 so you constantly have to watch where the mouse cursor is and click on things, often in the middle of a heated battle with everything moving around. Sometimes you'll try to select an enemy right as it dodges or dies, so your character will run across the room instead, and maybe end up somewhere really dangerous (you can see this happen in the gameplay video I linked below a couple times.) I would have loved some RTS-style unit initative where she'd shoot at things in range by herself, or at least if I click on an enemy she'd keep attacking it until it was dead.
THAT SAID... Having the dog helps again because he does attack things, and uses spells on his own too. In my case, that means I have a small posse of dog, skeletons, and flaming sword helping me out in battle. I'll take it. 😜 Starting out with a ranged character is a little rough until you get the dog powered up enough though.
There's no keyboard movement or attack control, it's all mouse-driven - although I have both mouse buttons mapped along with most of the other hotkeys and shortcuts on my Logitech G13 keypad. IMHO it'd be a lot more irritating to play without that thing.
I also wish the environments were a bit more destructable, they're pretty much static. If I blow up a barrel of TNT on a rickety wooden bridge surrounded by lava, I expect the bridge and everything on it to collapse into the molten sea below, thanks. I guess that would have been difficult to do without creating situations where you could blow up the only path forward, given the procedurally-generated maps, but I think they could have figured out something.
Finally, the music is ... okay, but it loops endlessly and gets old really fast with the length of some of the maps. The town music gets especially annoying considering the amount of time you spend there optimizing your character. Fortunately the files are all just oggs in a directory so I fixed that right up (video). Every goth-y RPG should just forget all the pseudo-medieval crap and go with this style of music, IMHO.
So since this tuned into a mini-review, would I recommend this? Sure! Considering it can be had dirt cheap or free just about everywhere, it's worth a look if you think you'd be into it.
twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!