ripsaw8080 wrote:Here is a modified SkyNET version 1.01 executable that prevents the door crash regardless of cycles in my tests...
Thank you! I've played the game for the first time in 2015 using DOSBox and experienced it only once with 150k cycles & SVGA. It was just one door so, not knowing better at a time, I called it "buggy door" and avoided the hell outta it, hehe. Wish I could remember which one so I could pass through like a gentleman today but I ain't graced with such memory. I can report it works by testing early doors tough. Using plain vanilla 0.74.
Props to
liqmat for reporting it too. I had never though to go full-detective over one door let alone report it here... I still associate VOGONS with Win98/XP and VDMSound from the early 2000's. What can I say, it's difficult to teach old dog new tricks

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Now for the real reason I posted:
Osprey wrote:Here's the all-in-one patch that I've been putting together...
- Code: Select all
Menu mouse bug:
This isn't a bug in this patch, but with DOSBox's overlay mode in this game...
Fantastic job Sir! Just one important thing before I get to the good bit:
The exact same thing happens with TIE Fighter Collector's CD-ROM edition - you skip the Intro (after Logo passes) with LMB (while not moving mouse prior) and voila. Nothing except LMB works until you RMB yourself back. Only way to quit the game is to CTRL+F9 since the keyboard is locked out in-game (not DOSBox functions). You did great identifying the overlay problem but it's not isolated to SkyNET. TIE similarly has skippable Intro sequence and my game also uses overlay. Could be wide-spread bug.
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That covers that, rest is just me unable to contain disbelief about how coincidental is your timing of posting the
Unofficial patch with the thing I cooked up for my own private package, independently. It's one game out of many we both focused on, is over 20 years old and we done it only 2 days apart!?

What are the odds... Anyways, I found it hilariously amusing so short story is in order!
Just finished sorting my own nub Future Shock & SkyNET package from 2015, upgrading it to todays quality with knowledge accumulated since then (not to brag!). What sparked the upgrade was finding out about ripsaw's
door and
skycol fixes few moons ago. Shelved skycol at a time because busy, only to come back to it just two days ago. Door fix I completely forgot where it was... knew I've seen it somewhere, but where? During the work I found out about an improved version of skycol fix which was included in WERTA & Corak's GFX Patch so I though about informing
liqmat about it. Post is fairly recent I though and the lad sure seemed like a Terminator fan so I though the guy will surely appreciate it. Only problem was what do I say to him that will make find the link on his own, without me outright pointing him to that russian pira... t... preservation nest. While figuring out the correct wording, trying it in search engine, one result lead me to PCGW and then I finally went to the
patch itself!
I look at the right side - Submitted: 2 days ago? Wtf?? I just done the same thing on my own, bullet point by bullet point. Woohoo! Sorry people but that's just fantastically amazing to me, hehe. Sharing my excitement was inevitable!

Had to track you just to commend you on a job well done coz I know it was a bitch to set up. Have you tried to OCD delete the first empty line in INSTALL.DAT? What fun 30 mins that was for me when you don't give a second thought about it later. Btw, do you have any idea what SVGA fix fixes exactly? I mean, what kind of crash, where?
Also, re-discovered the long-lost door fix in this same topic (against the odds again). You have detective liqmat, my patch clone Osprey, the bug Terminator ripsaw all in one topic. T2 got a 3D release, with more to come... only this time - with grandmaster Jim @ the helm. What more can one ask for?