Reply 40 of 132, by gerwin
- Rank
- l33t
Thanks for the tip IntMD, I just tested it with this setup:
- Windows XP (POSready)
- eduke32-IF-win32-r8044-20190821
- fury.grp + fury.grpinfo + fury.def
- Stellaris_EU4_XP_2.7.1 and your instructions above.
OpenGL Polymost has visual glitches, OpenGL Polymer is too slow, but software mode looks and plays flawless so far. 😀
wrote:If OpenGL works in older versions and not newer versions try going through each build to identify where it broke and then report it mabye it will get fixed.
This one broke OpenGL for me, lots of changes there:
https://dukeworld.com/eduke32/synthesis/20190 … 2/ChangeLog.txt
Desktop + Windows XP + Radeon 6670 - Setup screen works, but OpenGL window fails to initialize and closes. Previous eDuke versions run fine with OpenGL.
Laptop + Windows XP + Intel HD 3000 - Game starts and menu looks fine, but 3D game has serious glitches and slowdowns. Previous eDuke versions run fine with OpenGL.
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