First post, by yochenhsieh
The game is "Jurassic Park: Operation Genesis". Due to limitation in hardware, I cannot test extensively. Here are what I observed:
To play, copy d3d8.dll, dgvoodoo.conf and d3dcompiler_43.dll to game folder.
A. latop, windows10, no problem with dgvoodoo2.54~2.62(WIP65).
B. pc, windows7, *use hdmi-dsub converter to connect monitor.
B1. no problem with dgvoodoo2.54 and WIP41.
B2. if using dgvoodoo2.55 or WIP42 or later version, the island map won't show and it's empty. (See screenshots)
B3. no problem if not using dgvoodoo2. Though sometimes game may crash randomly.
C. use the laptop(A) and a mini-dp to dsub converter to connect the monitor(B), no problem with all versions.
Though it may seem this could be a hw specific problem, I would like to know if the changes between WIP41-42 can be configured on/off in later releases.
Re: WIP versions
Set "RTTexturesForceScaleAndMSAA" to false has no effect.