First post, by feipoa
- Rank
- l33t++
I have a socket 4 system setup with a Pentium Overdrive 133. I'm using an S3 card, the VirgeGX. A Dell Nitro 3D with VGABIOS v1.3.
At 320x200 in DOS, the quake timedemo scores is 28.3 fps
At 320x200 in Windows, the S3 GLquake timedemo score is 12.7 fps
At 400x300 = 10.6 fps (using the noted autoexec.cfg setting)
At 640x480 = 7.1 fps (using the noted autoexec.cfg settings)
At 640x480 = 6.6 fps (default settings)
I'm using the the miniGL wrapper for S3 which requires DirectX 6.1. I have installed DirectX 6.1. With the following recommendations,
To increase performance add the following to autoexec.cfg in your quake directory:
gl_texturemode "GL_NEAREST" - Turns off BiLinear filtering
gl_fullbright "1" - Turns off lighting
gl_picmip "1" - Blurs textures
I only get about 0.5 fps more.
Am I doing something wrong? Why would there be an S3 Quake minigl if it is slower than software mode?
For some reason, the option for 640x480 isn't available in software mode (DOS and Windows) for the Virge GX graphics card I'm using. Not sure w hy. Univbe 5.0, 5.1, 5.2, and 5.3 were of no use. 5.2 made the modes appear, but the screen goes black, then grey, then flickers, and nothing happens at 640x480.
Plan your life wisely, you'll be dead before you know it.