Reply 80 of 276, by Dege
wrote:I know SC4: Double Agent is a pathologic case by itself 😁 but this is the behaviour of dgVoodoo2 (not tested the last WIP with it)
Nice catch, thanks! I gave it a quick go and found a very dumb bug in DX9 impl. I fixed it and now it seems to work. Would have been cool to have it in 2.62.2... 😖
wrote:You can see it very well here (and it's not related to the MSAA, enabled or disabled the issue is there)D3D8 engine of course.
And what about the XBox version? Is it present there as well? 😀
AFAIR I didn't debug this game so I can't say much about its rendering technique.