henryVK wrote:These death scenes are form the second game, but the third one has them too
Ha I love these!
Well, after a long search I seem to have found an open world RPG to obsess over during the Christmas holidays – I was starting to worry that my child-like sense of joy and wonder had finally been extinguished by the grinding, glacial pressure of modern life.
Too dramatic?
Anyway, Outward is ticking all the right boxes so far but I almost dismissed it based on the reviews. It’s a pedantic, slow moving affair with some eyebrow raising gameplay mechanics; the main one being that you can’t save / re-load - it auto saves as you go and if you die it takes some of your stuff and dumps you into various locations / situations. You have several survival mechanics to deal with (too hot, too cold, hungry, tired, wounded, upset tummy, etc), the nights are DARK, your character is weak as a kitten, etc, etc. Combat is challenging but enjoyable (so far). There is strategy to it and you have to manage your stamina – I suspect it will only get better as skills are learned and better weapons are gained. Exploration is rewarded and that's a great thing in my book.
It's the work of a small team who used the Unity engine, so it’s not a graphical powerhouse. In saying that I think it looks beautiful – great art direction, lighting, and a colourful, interesting world. Character models are serviceable and there are basic weather effects / day night cycle. There are several graphical options to mess with, notably an in-game FOV slider which is a big deal for me. My only complaint is that the AA option doesn’t do much, but combining it with reshade (LumaSharpen / SMAA) did the trick.
The music is the best I’ve heard in a long time – not your standard fantasy stuff and changes to match the environment / combat / etc. The lines that are voiced are good, or at least not bad. Strangely only parts of the dialog are acted, the rest you have to read and it’s not consistent - sometimes half the response will be voiced, sometimes the voice acting doesn’t match the written dialog word for word, and other times the voice actor will just grunt or give a generic response. This is the sort of oddity that will annoy some but which I can overlook because there’s so much else to like.
If you’re a fan of the Gothic games or similar then this might be for you, but I suspect it will be a love-it / hate-it type deal.




Life? Don't talk to me about life.