First post, by eL_PuSHeR
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- l33t++
Do you think there is any chance for Bethesda to start working on the Fallout franchise, that it, Fallout 3?
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Do you think there is any chance for Bethesda to start working on the Fallout franchise, that it, Fallout 3?
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)
Just as long as it's ALOT better than Oblivion.
Oblivion is awesome but with all of the things wrong with it I would hate to see them in Fallout.
1. Leveling issues.
I have had no problems with Oblivion so far but this is a sore point for many people. They need to get this right. Especially for Fallout.
2. Loading times. Load times for Oblivion are suprisingly quick. They need to be quicker for Fallout. With all of the buildings and things you enter in the first 2 fallout games I'd hate to see a load screen every time I walk through a door. Ideally there will be no loading times, just load it all up at the beginning or in the background while playing.
3. Character creation. Yeah, having 5 billion options for how your character looks is nice and all but not as important as actual Character Creation. They better not dumb it down worse than Fallout 1/2. Fallout 1/2 had it right, if they make it even dumber then that's just wrong.
4. It better have a more decent plot than Oblivion. This is Fallout for cryin' out load. No stereotypes. It's not often that we have a computer game set in a post-apocalyptic settings instead of a fantasy world. There should be no reason for stereotypical plots. (Obviously in some ways you can't get around this for sidequests but I'm talking main plotline here.)
5. In Fallout 1/2 the wildlife never really attacked you (yeah, occasionaly it did). In Oblivion ALL wildlife attacks you for some odd reason. This isn't very realistic and therefore better not be in Fallout. The only reason wildlife should attack you in very rare circumstances is hunger/It's protecting itself or it's young/or it's just really pissed off that day.
6. The Havok physics in Oblivion are nice but they are glitchy and in alot of cases not very realistic. Some examples:
Moving doors throwing boulders out of the way
NPC arms getting caught in bars and constantly jittering around after the character is dead.
NPC arms/legs twitching after they are dead
It really ruins the experience when you see these things....
Need to thing of some more thing....
Wow. Nicely put, DosFreak.
PS - After reading your post, I wasn't aware of the fact that Fallout 1 & 2 were 2D games. In the event of a new Fallout title is coming out, it will be 3D for sure (which is the norm nowadays). I hope they get it right, sort of NWN, which although I was reluctant to play it at first, it proved to be just right (the same applies to SW:Knights of the Old Republic). On the other hand, it would be surprisingly cool that someone would be bold enought to produce a 2D game, but I think that isn't going to happen. 😁
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)
What I heard is that they were developing Fallout 3 (possibly in parallel with Oblivion) using the same engine as Oblivion. I'm hoping it will turn out well, but Bethesda is high on my list of companies that I think could actually do the series justice. Fallout 1 & 2 are some of my very favorite games, so I really hope Fallout 3 turns out well.
I'm sure it will be a lot different from the first two games (e.g. no turn-based combat, everything in 3D first person, etc.) but if they take enough care to tie it into the world and story then it might be very good.
I seldom play pen & paper RPGs nowadays, but I think turn-based combat is the best system for RPGs. I also pretty hate Elder Scrolls combat style (similar to latest Ultima games too). Any combat system that heavily relies solely on your ability with keyboard/mouse is flawed from start in my humble opinion. If turn-based combat isn't going to be used, at least it could be done automatically after signalling combat actions, Baldur's Gate or NWN style.
Take for instance combat system in Realms of Arkania. Simply superb.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)
wrote:I seldom play pen & paper RPGs nowadays, but I think turn-based combat is the best system for RPGs. I also pretty hate Elder Scrolls combat style (similar to Ultima games too). Any combat system that heavily relies solely on your ability with keyboard/mouse is flawed from start in my humble opinion. If turn-based combat isn't going to be used, at least it could be done automatically after signalling combat actions, Baldur's Gate or NWN style.
Take for instance combat system in Realms of Arkania. Simply superb.
Which Ultima we talking about? The earlier ones were all turn based and Ultima VII could be set to automatic, which basically is like most MMO games. I always use auto as clicking thin air isn't the best idea.
Just think how good Oblivion/Fallout 3 would be if they were in 2D.....none of that time wasted on fancy 3d graphics. Sigh....
The turn-based/realtime combat dilemma for Fallout 3 is interesting but I'm sure for Bethesda it's not an issue. I guess it'll depend on how many NPC's are attacking you and how many friendly NPC's you'll have helping you (if any).
In Oblivion so far I've had at the most 3 guys attacking me at once (which is rare), usually it's about one. In the wastelands of Fallout it would make sense to only encounter some loners but most people would travel in wagon trains like in Fallout 1/2 or in an army like the Mutants. I simply don't see Bethesda focusing that much on the issue but with them touting their Radiant AI as the best thing since sliced bread they'd better do something with it since from what I've seen in Oblivion it is nice but not "WOW THAT'S AMAZING!!!! I AM SO IMPRESSED! AT THE AI!"
I really really enjoy the turn based combat as well, but I have to say that the FPS-style combat is more immersive. Being able to go from throwing spears at rats in a dank cave to shooting lazer guns at mutants in an underground bunker in a 3D first-person environment will be a blast.
And just imagine what the endless deserts, rusty cities, and high-tech Vaults will look like with Oblivion-quality graphics!
One can only hope that they will have unrestricted vehicle driving as well. I think it's fair to expect it with the return of horses in Oblivion
wrote:wrote:I seldom play pen & paper RPGs nowadays, but I think turn-based combat is the best system for RPGs. I also pretty hate Elder Scrolls combat style (similar to Ultima games too). Any combat system that heavily relies solely on your ability with keyboard/mouse is flawed from start in my humble opinion. If turn-based combat isn't going to be used, at least it could be done automatically after signalling combat actions, Baldur's Gate or NWN style.
Take for instance combat system in Realms of Arkania. Simply superb.
Which Ultima we talking about? The earlier ones were all turn based and Ultima VII could be set to automatic, which basically is like most MMO games. I always use auto as clicking thin air isn't the best idea.
I was thinking mainly at Ultima Underworld I & II
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)
One can only hope that they will have unrestricted vehicle driving as well. I think it's fair to expect it with the return of horses in Oblivion
I hope they have the option to ride a horse (or some mutated equivalent) in Fallout 3. Mabye have the horse as one of the first things you can get and then work extra hard to find a car to drive. A horse would make more sense to navigate alot of the terrain unless there's going to be alot of roads......
I found the controls in Ultima Underworld the most intuitive of any mouse controlled sword game. Push the mouse forward to thrust, sideways to slash, and down to chop. It added another dimension to the combat, having to pick the best method of attack for a given situation. If you have to use mouse controls, I would rather see that system than just picking a target and clicking like Oblivion. I liked the turn based combat in the 2D Ultimas, but the mouse seemed better to me in the 3D ones.
Back on topic, I would also like to see a Fallout 3 soon, but I suspect there will be more Oblivion expansions before we ever see a Fallout 3 ship.
In the first two Elder Scrolls games, Arena and Daggerfall, you would hold down the right mouse button and move the mouse to "swing" your sword. Sideways moves were side-slashes, up was thrust, down was chop. I think you could do diagonal slash/chops was well, but I'm not sure. I don't know why they changed this in Morrowind and Oblivion - probably because of the console ports, which is a shame.
As for transportation in Fallout 3, you MUST be able to drive vehicles! If I can't run over bandits with a big, rusty car while shooting out the window with an SMG, I'll be disappointed.
heh. If the vaults are within walking distance from the cities like they are in Oblivion then the only thing you'll need a car for is to travel to distant locations you haven't visited before.......unless they decide to let you use the trunk as a storage space like Fallout 1/2.
Another thing....
If they implement say motorcycles or the equivalent and don't allow shooting from them then that would just be criminal. (For those who don't know you can't fight while on horseback in Oblivion).