Pretty sure I made it clear I was talking about 3D games which, by and large, rely on the FPU and not on integer calculations.
Yes, the K6 is faster in integer, but it's kind of a moot point here.
Doornkaat wrote on 2020-01-23, 11:32:
SLI is wasted on 233MHz but I'm not too sure about the 233MMX being that much faster. Especially in integer calculations the K6 233 should beat it.
Yes, even a single Voodoo2 is relatively wasted on CPUs like these, that wasn't the point here. I merely found this video and the uploader even ran the games at lower resolutions (512x384 for Unreal) so as to show that no matter what these games are bottlenecked by the CPU. Again, I didn't say the MMX 233 is that much faster, but it is faster than a K6 233 when it comes to 3D games. At the end of the day, all of these CPUs are somewhat slow for 1998's demanding games (not to mention OP's games), even though at the time they might have seemed fine, our metrics and goalposts have shifted in the years since.
Doornkaat wrote on 2020-01-23, 11:32:
Do you have the parts at hand and would you care to run a benchmark?
I do, but I don't want nor need to run benchmarks. These things have been done to death by now, the original K6 is slower clock for clock in 3D games against a Pentium MMX and a Pentium II is much faster than both of them. There's not a ton of difference between a K6 233 and MMX 233, just like there isn't a ton of difference between an MMX 166 and an MMX 233, at some point diminishing returns started weighing in due to the 66MHz FSB and L2 cache being on the motherboard instead of the CPU among other things.