First post, by Glidos
- Rank
- l33t
One method would be to capture all levels from all versions of the game into one capture folder, and generate one big equivalence file. But that is difficult to handle for those that want to make a single texture appear diffentently in different levels.
JC has used the nice trick of deleting one occurence of a texure from a Capture folder before generation of the equiv file, so that that occurence can be mapped differently. That nice trick wouldn't be possible with the mega-equiv-file approach.
Editing an equiv file to remove ties is difficult because you want to remove some ties between levels without breaking them between TR versions.