First post, by sehh
- Rank
- Newbie
So, why not run dosbox on my quad opteron machine, full of SCSI RAID volumes and shit loads of other expensive gear.
I started a simple sierra adventure, Codename: ICEMAN. Run it with 10.000 cycles and the game works fine. CPU usage is 2 to 5%.
Unfortunately sound stutters.... !?... so i read the FAQ and it says that my cpu is too slow. WHAT?!? my quad opteron is too slow? c'mon that can't be..
Here is what the FAQ has to say:
1. Get a faster machine.
2. Lower the number the CPU cycles used by DOSBox, freeing some for the actual sound generation.
3. Try the new dynamic CPU core emulation (if it works with your game).
4. Skip frames
5. Increase the pre-buffer in the configuration file
number 1 is plain stupid, if a quad opteron isn't fast enough...
number 2 is plain stupid, with 10.000 cycles my cpu usage is 2 to 5% so this isn't an issue of using too much cpu that none of it is left to play the audio correctly.
number 3... well didn't try that 😀
number 4 did the trick!! i raised my pre-buffer from 10 to 100 and audio is not stuttering any more.
so this is a warning to others, if you believe the issue isn't about the speed of your computer or the dosbox cycles but you still get stuttering audio then try a ten times bigger pre-buffer. It worked for me.
PS:
interesting, because my Athon 64 X2 3800+ is also having audio stutter, i'll try this trick and see if that fixes it.
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sehh