I had some good fun with 3D shutter glasses on a homebrew serial port interface, using DOS games that support them through Donald Sawdai's LCDBIOS. You need need need a CRT monitor, and preferably a dark room to have a decent experience with them though.
The problem with LCDs is both pixel persistence (the display can't go black fast enough, leading to ghosting in each eye) and the fact that the glasses are polarized, meaning you might have to hold your head at a weird angle to see anything if the polarization angle between the glasses & monitor aren't lined up the right way. The pixel persistence may be solved in modern high-refresh displays - never tried one.
I actually have a CIB Asus V7700 (GF2 GTS, 64MB) that came with these glasses, but I still haven't gotten around to trying them out. Seeing early DirectX games in 3D would be pretty neat. Next time I have room to set up a CRT...
The Serpent Rider wrote on 2020-05-07, 17:00:
You have nothing good to say about anything do you? Do you really think that was a useful post?
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