Reply 60 of 100, by Zuupertronic
I'll have to check this out, would be nice to be able to play simtower and other older games,
I'll have to check this out, would be nice to be able to play simtower and other older games,
Uninvited is crashing after playing any sound with the latest dev build. Without sound it runs fine.
Open an issue at github. The devs don’t read this forum, apparently.
EDIT: I was wrong! See the post below...
filipetolhuizen wrote on 2020-03-01, 23:05:Uninvited is crashing after playing any sound with the latest dev build. Without sound it runs fine.
It doesn't crash for me. Just be sure that in Sound Setup, Windows sound is selected because none of the others will work.
crazyc wrote on 2020-03-02, 15:36:filipetolhuizen wrote on 2020-03-01, 23:05:Uninvited is crashing after playing any sound with the latest dev build. Without sound it runs fine.
It doesn't crash for me. Just be sure that in Sound Setup, Windows sound is selected because none of the others will work.
Windows sound is selected here too, but otvdm crashes right after the first sound is played.
Might help to see a trace. See the instructions at https://github.com/otya128/winevdm/blob/maste … E/bug_report.md .
crazyc wrote on 2020-03-02, 20:42:Might help to see a trace. See the instructions at https://github.com/otya128/winevdm/blob/maste … E/bug_report.md .
Posted, with trace and screenshot.
NJRoadfan wrote on 2018-07-07, 16:00:Runs quite a few of the Windows Entertainment Pack games without a problem, including Chip's Challenge (no music though). Some like Jezzball crash and burn pretty good too.
No Midi Driver 😀
https://www.retrokits.de - blog, retro projects, hdd clicker, diy soundcards etc
https://www.retroianer.de - german retro computer board
matze79 wrote on 2020-03-17, 10:26:No Midi Driver 😀
Quite the opposite. the machine has a SB X-Fi with real hardware MIDI.
I have music in Chip's Challenge. However, Winmm.dll is crashing Uninvited, so it might not be related to winevdm. Would it be a possible workaround for this other than running without sound?
The problem is the program is crashing before the log is flushed to disk so we can't see what is really happening. If you know how use a win32 debugger a backtrace of the crash would probably be helpful.
crazyc wrote on 2020-04-17, 13:58:The problem is the program is crashing before the log is flushed to disk so we can't see what is really happening. If you know how use a win32 debugger a backtrace of the crash would probably be helpful.
Now it gets weird. I downloaded x64dbg which also has a win32 debugger. When it's backtracing, Uninvited doesn't crash with sound enabled. Now I'm confused.
Edit: Turns out it opened more than 1 instances of otvdmw. If I open one instance of it and leave it standing by an .exe and run another with UNINV.EXE, it won't crash.
Had to do a fresh install of Win7 and now it won't even work that way anymore. Other previously working games kept working fine.
Does it crash in the debugger now?
I have to reinstall it too and test it again. The problem is that I don't know how to make a log out of it, at least using the one I found. I thought it would be simpler.
crazyc wrote on 2020-04-24, 13:23:Does it crash in the debugger now?
Updated the issue at gihub with x32dbg register attached. It does crash in the debugger on the first run, as it did before too.
I was just able to install Thor's Hammer registered v1.1 (available here), which I almost gave up hope for because previously I had not been able to run the Win16 installer even in latest Wine under Linux.
Cool project.
So since winevdm uses software CPU emulation to run the 16-code, this should in theory also be able to work on Windows 10 for ARM, right? I wonder if the source code already compiles for that platform out of the box. Time to open an issue for that on the GitHub page, I guess. Even though I don't have any Windows 10 ARM devices (yet 😉).
It might not work out of the box because there's a little bit of x86/x86-64 specific code in the TEB handling, the changes if needed there would likely be minimal, and in https://github.com/otya128/winevdm/blob/maste … msdos.cpp#L1642, only for MSVC and just a define to force the GCC path there.
Uninvited is now fixed, thank you very much!