VOGONS


games that are better on a Macintosh

Topic actions

Reply 120 of 130, by filipetolhuizen

User metadata
Rank Oldbie
Rank
Oldbie

- Why some Sierra On Line games never released for Mac? For instance Police Quest 2, Police Quest 3, Larry 2, Larry 3 etc. These games were released for the Amiga and even the Atari ST (except Police Quest 3). It seems weird to me because Mac computers seem to have great capabilities and they have strong titles like Gabriel Knight for example. Also titles like Eco Quest 1 & 2, Laura Bow etc.

Strangely, these are all AGI-lookalikes SCI based games. Maybe early SCI wasn't Mac friendly.

Reply 121 of 130, by dr.zeissler

User metadata
Rank Oldbie
Rank
Oldbie

I am pretty sure that's the issue of the same compatibility problems with 32bit quickdraw.

CPU: PII 133-333 MOBO: SNI-D981 RAM: 512- FDD: Dualfloppy 3,5"HD/5,25"HD - 3,5"HD - 5,25"DD ISA-Catweasel HDD: 2x40GB - DVD
ISA(3): Audician32-S2Dreamblaster - GusACE PCI(3): Monster3D- Intel NW AGP(1): 3dfx V3-3000

Reply 123 of 130, by filipetolhuizen

User metadata
Rank Oldbie
Rank
Oldbie

Hires was a common feature on Mac ports while rare on DOS before the mid 90's. I still can't accept the fact that Dark Forces for DOS ran stuck in 320x200 while the Mac counterpart could run in 640x480 without any struggle on machines from the same year.

Reply 124 of 130, by Dimitris1980

User metadata
Rank Newbie
Rank
Newbie

Yes, Dark Forces Mac version is great. Have you seen also Flashback and Blackthorne? Great graphics for Macs. I started playing Flashback on my dos and Mac where my computers are the one next to the other but i abandoned the dos version (i finished only the first level) because the graphics were so poor next to Mac. For me the power of dos games is the big variety of them and the support for Roland sound. These days i started playing Day of the Tentacle on both Mac and PC. The Mac version has better graphics, very beautiful and attractive picture but the music with the Roland Sound Canvas SC55 on dos version is amazing. Blackthorne dos version supports also Roland Sound Canvas and the music is superb. Mac version has hires graphics, same design like Sega 32x and music directly from cd where also is superb.

Reply 125 of 130, by filipetolhuizen

User metadata
Rank Oldbie
Rank
Oldbie

Yes, Blackthorne and Flashback for Mac look amazing too. Another World for Mac also has hires, but the 2000's remake for PC has it too. General MIDI and MT32 for PC sound superb, but the Quicktime MIDI for Mac is not bad at all IMHO.

Reply 126 of 130, by KainXVIII

User metadata
Rank Member
Rank
Member

I was excited for a second but then searched for Blackthorne Mac screenshots - and it was Sega 32X variant with fugly 3d-rendered sprites instead of pixel-art (now in hi-res), yuck.

Reply 127 of 130, by Dimitris1980

User metadata
Rank Newbie
Rank
Newbie

I agree about Mac quicktime midi sound. The quality is very nice. Some examples are Doom 2, Heretic, Rags to Riches. Personally i have changed the quicktime's music settings in order to use the Roland Sound Canvas SC88 and the mentioned games run with success using the canvas for music.

Reply 128 of 130, by matze79

User metadata
Rank l33t
Rank
l33t

Alone in the Dark is higher Resolution on Mac but is missing blood..

https://dosreloaded.de - The German Retro DOS PC Community
https://www.retroianer.de - under constructing since ever

Co2 - for a endless Summer

Reply 129 of 130, by dr.zeissler

User metadata
Rank Oldbie
Rank
Oldbie

AGI and SCI Games are horrible on Mac. You have to deal with several bugs. Timing Bug, only window-mode, no black background, not all have mt-32 soundsupport (like some pc-pendants).
The very old AGI suffer from 32Bit-Quickdraw bug that impacts 16color and monochrome-versions. So you have to use an early Macintosh II from 1990 or earlier.
What a pity that an LC from 1990 does suffer from this problem too... I am not a programmer, but it seems that this is a big thing, because it was never fixed.
There are no ealry scummvm versions that work with OS9/ppc that support these old games, so the only way is a newer osx/ppc/x86 mac with an actuall scummvm to play these verey old mac-versions.

I am thinking about getting an very old Macintosh-II in order to play these.

CPU: PII 133-333 MOBO: SNI-D981 RAM: 512- FDD: Dualfloppy 3,5"HD/5,25"HD - 3,5"HD - 5,25"DD ISA-Catweasel HDD: 2x40GB - DVD
ISA(3): Audician32-S2Dreamblaster - GusACE PCI(3): Monster3D- Intel NW AGP(1): 3dfx V3-3000

Reply 130 of 130, by Stretch

User metadata
Rank Member
Rank
Member

Many pre-Quicktime Mac OS games used an audio engine called SoundMusicSys. The engine eventually became the Beatnik Audio Engine, and is available as open source at Twang! | miniBAE

To extract the music, you could use ResEdit in Classic Mac OS to access the music data in the resource fork.

Or you can try resource_dasm from fuzziqersoftware - Classic Mac OS resource fork disassembler in Mac OS X/Linux.

To play the music, you can try smssynth from fuzziqersoftware - Video game file translation tools in Mac OS X/Linux, or program a player to play the music using miniBAE like a user did here Music from the Mac version of Prince of Persia 1 - PofPMusicPlayer

I failed to compile resource_dasm in a Fedora Linux VM though, so I haven't had success yet. I want to listen to the Descent Mac Shareware audio tracks.

PC1: Win98SE - Via Apollo Pro Mobo - Pentium II 233 - 256 MB - Voodoo 3 1000 - Acoustic Edge PSC706
PC2: Win98SE - ASRock 775i65G R3.0 - Celeron 2.2 GHz - 2048 MB - Geforce FX5700 - Audigy 2 ZS