VOGONS


Texture creation

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First post, by Gambit37

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I don't know about any lava tutorials -- I never look at tutorials as I always learn more through experimenting for myself. I have created some lava textures already as I was experimenting in Photoshop -- no, you can't have them! 😉 Here's a sample though (it's more fiery than lava).

Tip: If you're using photoshop, investigate the clouds/difference clouds filters.

Reply 1 of 10, by Tombcool

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Thanks, i'll try experimenting. Could I use this texture for the flesh?

Reply 2 of 10, by Gambit37

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I'm sure you could! It's suitably yucky! 😀

Reply 3 of 10, by Tombcool

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Oh oh oh, check out this texture I made, its amazing. Its for the level too. BTW, I am 15, so I hope I am not the only young one on here.

Reply 4 of 10, by Gambit37

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Looking good, love the fiery effect -- I like your style, so I am expecting good things from you.

Could a nice moedrator split off the texture stuff into a new thread please? Last six posts or so... ta. Actually, this is a Glidos forum so it might be a bit much to start discussing texture creation here. Paul, what do you think?

Reply 5 of 10, by Glidos

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Suits me it texture creation is discussed here. I can't think of a better place.

Reply 6 of 10, by Tombcool

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For some reason the textures in the level look really ugly, look in the attachments. I need some suggestions to make it look more detailed, and realistic. The texture looks REALLY detailed in Photoshop, it just looks screwed up in the level cause its so stretched, and its 256x256 too.

Reply 7 of 10, by Gambit37

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I had lots of problems with this when I first started!

You have too much noise in your textures and maybe you also have mip-maps switched off. You ned to do lots of experimenting to get a good balance between detail/visual appeal. This is why all my textures take so long cos I can spend hours tweaking that balance on a single texture.

Try adding some subtle colour washes of random brush strokes over your images and play with the blending settings. Too little variation in tone just makes the textures look flat.

Reply 8 of 10, by Gambit37

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Also, if textures are stretched too far, they *will* look bad. Nothing you can do about that! 🙁

Reply 9 of 10, by Tombcool

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Ok, here is what is what the texture looks like now that I brushed and blurred some of it to get rid of the noise. I am lost now, 🤣.

Reply 10 of 10, by Gambit37

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Um, is this the same texture as above? If so, I guess you're joking! 😀