I'm 39 hours into Wizardry 8 and have made it to Trynton (the 3rd town-like area, after The Monastery and Arnika). Currently exploring their tree-village and having a blast. Such a unique "city" that is entirely based in treetops, accessible via ladders and ropes. My main characters are progressing quite nicely, all at level 10. Here's a shot of where I'm at in Trynton at the moment:
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So the Wizardry series prides itself on the class-changing feature, but this is one area I have not wanted to explore. My characters, rolled in Wiz6, are still the same classes. There's Arnellis, the Dwarf Lord who specializes in dual-wielding maces and divine magic; Khal, the Mook Samurai who's a dual-wielding sword master with the ability to land critical hits (instant kills) and cast some mage spells; Arya the Faerie Ninja with dual-wielding Nunchakas, stealth (sneak attacks), crits and alchemy; Jaana the Dwarf Valkyrie specializing in polearms and divine magic; Mihru the Felpurr Monk with martial arts (bare hands/feet), crits, stealth and Psionics; and Gwenno the Elf Bard. Back near the end of Wizardry 6 she acquired the Elven Bow (the best bow in the trilogy) which only Elven Rangers could use in Wiz6 and 7. I considered class-changing her to a Ranger, but decided against it. So I schlepped the bow with me through 6 and 7, knowing that in Wizardry 8 a change would be made to allow Elven Bards to also use this bow (the trade-off was that Bards no longer could cast magic spells). And she's making great use of it. It has the following stats: +20% damage, +5 to-hit, +6 initiative, 5% instant kill chance, +1 HP regeneration, and +15 Speed. This made it well-worth lugging it around for so long. Plus, she remains a Bard so makes great use of magical instruments such as Poet's Lute (sleep), Angel's Tongue (bless), Piercing Pipes (shrill sound), Viola D'Amore (charm), Snare of Delay (slow), Siren's Wail (insanity), and Cornu of Demonspawn (banish undead). On the plus side, the fact that Bards can no longer cast spells means that I can devote more of my level-up bonus points to Music, Bows and ranged-combat. Oh, I forgot to mention: she also has the Sword of Hearts carried over from Wiz6/7, which is the best sword in the game for Bards. And to top it all off, Bards have some natural thieving skills, so she's my chosen lock-picker. I have not practiced her pick-pocketing skill because that's not how I roll in RPGs.
The game is very flexible with weaponry, allowing Primary and Secondary weapons (dual-wielding) as well as Alternate Primary and Secondary weapons. Typically, close-combat weapons are in the Primary/Secondary slots while ranged weapons are in the Altnerate slots. Here you can see that Gwenno's primary weapon is the Sword of hearts, secondary weapon is a Main Gauche, and Alternate Primary is the Elven Bow. Alternate Secondary slot is where arrows go. So when she's in close combat range, she can choose between swords and bow, while in extended range she automatically uses the Elven Bow.
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You can also see she's carrying her instruments on the left ("used" during combat). She has become one of the most powerful characters in my party. In Wiz6 and 7, she was strictly a complementary character used for buffing the party, so she's come a long way, baby.