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First post, by Akuma

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I was playing around with Dune II, when I discovered a soundblaster+mt32 patch.
Now I only remember playing it with soundblaster back in the day.
But this was a nice treat to say the least.

The same goes for Dick Tracy, never knew it had speech with Disney Sound Source.

So I started thinking what did I miss out on back in the day ?

Now I am very curious if there are any other games that are worth checking out.
Something that looks or sounds so much better and truly makes a game shine.

Recommendations ?

Reply 1 of 8, by ripsaw8080

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Since you mention Dune 2, you probably know there is an upgrade setup program from Westwood you can download that allows different soundcards for sfx and music. There is a similar upgrade setup program for Lands of Lore.

In case you are unware, SVN has an oplmode=opl3gold setting to support the AdLib Gold music in Dune.

Some others you might find interesting:

Hi-Octane with SB sfx and GM music:
Re: Hi-Octane + General MIDI = crash?

Veil of Darkness with SB sfx and Roland music:
Re: Veil of Darkness: Sound troubles

X-Com v1.4 with Roland music:
Re: General Midi in Xcom games.

Jill of the Jungle sound patch:
Jill of the Jungle Sound Effects

Crusader no Remorse with V1.06 ASYLUM.DLL for "spacialization" sound effect:
https://www.patches-scrolls.com/dl.php?file=crusndp.zip
(Cloudschatze would approve 😉)

So, examples of fixes, hacks, unofficial patches, and official patches! 😁
Seriously, though, you can find lots of "tweaks" if you look around the forum.

Reply 2 of 8, by Akuma

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ripsaw8080 wrote on 2020-06-02, 12:46:
Since you mention Dune 2, you probably know there is an upgrade setup program from Westwood you can download that allows differe […]
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Since you mention Dune 2, you probably know there is an upgrade setup program from Westwood you can download that allows different soundcards for sfx and music. There is a similar upgrade setup program for Lands of Lore.

In case you are unware, SVN has an oplmode=opl3gold setting to support the AdLib Gold music in Dune.
....
So, examples of fixes, hacks, unofficial patches, and official patches! 😁
Seriously, though, you can find lots of "tweaks" if you look around the forum.

Brilliant, checking it out now. I really like Dune 2 and going to take a look at Veil of Darkness, that seems like an awesome game.

Reply 3 of 8, by ripsaw8080

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As a fan of Dune 2, you should check out Super Dune 2. Fixes bugs, and makes the AI more competent (which might or might not be something you want, heh).

Veil of Darkness was a favorite of mine back in the day, although now I see its awkward bits more clearly. While the Roland music can make a nice change-up, I actually prefer the OPL music... nostalgia, I guess.

Reply 4 of 8, by Akuma

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ripsaw8080 wrote on 2020-06-03, 12:01:

As a fan of Dune 2, you should check out Super Dune 2. Fixes bugs, and makes the AI more competent (which might or might not be something you want, heh).

Nice 😁 Is there a way to turn up the music ? its soft compared to the fx.

ripsaw8080 wrote on 2020-06-03, 12:01:

Veil of Darkness was a favorite of mine back in the day, although now I see its awkward bits more clearly. While the Roland music can make a nice change-up, I actually prefer the OPL music... nostalgia, I guess.

Yeah I have that with plain AdLib sometimes...it just sounds right.
I must say that opening was good, now I have to play it because I need to know the ending.

Thanks

Reply 5 of 8, by ripsaw8080

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Akuma wrote on 2020-06-03, 13:45:

Is there a way to turn up the music ? its soft compared to the fx.

For internally emulated sound devices you use the mixer command, e.g. MIXER FM 200:200 to increase the volume of the FM music. For external devices you have to adjust their volume... externally.

Akuma wrote on 2020-06-03, 13:45:

now I have to play it because I need to know the ending.

The ending is quite good. There are a number of mazes, so hopefully you don't mind those, but there is an auto-map feature to mitigate that pain.

Reply 6 of 8, by Akuma

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Didn't even know it existed, dosbox makes life so easy 😁

Unfortunately dune2 resets the values after initialization
Default:

Channel  Main    Main(dB)
MASTER 100:100 +0.00:+0.00
DISNEY 100:100 +0.00:+0.00
SPKR 100:100 +0.00:+0.00
SB 100:100 +0.00:+0.00
FM 100:100 +0.00:+0.00

After quiting dune2.exe

Channel  Main    Main(dB)
MASTER 100:100 +0.00:+0.00
DISNEY 100:100 +0.00:+0.00
SPKR 100:100 +0.00:+0.00
GUS 100:100 +0.00:+0.00
SB 10:10 -20.00:-20.00
FM 25:25 -12.00:-12.00

However I found the culprit being two old configuration files from the original setup.exe

  • DUNE.CFG
  • OPTIONS.CFG

After deleting these and redoing the setup values stay at 100:100 which is good as I can hear the music now, but its still a bit too soft. Increasing FM to 200:200 has no effect.

Preset:

Channel  Main    Main(dB)
MASTER 100:100 +0.00:+0.00
DISNEY 100:100 +0.00:+0.00
SPKR 100:100 +0.00:+0.00
SB 100:100 +0.00:+0.00
FM 200:200 +0.00:+0.00

After quiting dune2.exe

Channel  Main    Main(dB)
MASTER 100:100 +0.00:+0.00
DISNEY 100:100 +0.00:+0.00
SPKR 100:100 +0.00:+0.00
GUS 100:100 +0.00:+0.00
SB 100:100 +0.00:+0.00
FM 100:100 +0.00:+0.00

Afaict you cannot set the values within dune2, but it seems possible with those old config files ? 😁

DUNE.CFG 
00000000 b6 a2 a3 a3 a1 a6 a4 a5 00 b7

OPTIONS.CFG
00000000 01 00 01 00 02 00 00 00 00 00

Maybe there are hotkeys ? (not in the manual, I checked)

Attachments

  • Filename
    dune2cfg.7z
    File size
    193 Bytes
    Downloads
    53 downloads
    File license
    Fair use/fair dealing exception

Reply 7 of 8, by ripsaw8080

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SB Pro (1 and 2) and SB16 have a mixer interface that is linked to the DOSBox mixer by default, and games can change volume levels through that interface. You can either use a setting of sbtype=sb1 or sbtype=sb2, where there is no mixer interface, or you can disable the link between the SB mixer interface and the DOSBox mixer with a setting of sbmixer=false. While the sbmixer=false setting prevents your manual mixer volume settings from being overridden by a game, you can lose any volume "features" a game might have, such as reducing music volume during speech, fading in/out, etc.