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Different TR support?

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First post, by Tombcool

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Hey all, I was wondering, I ripped all the textures from Tomb Raider Legend and I was wondering if it's even possible to include support for the other older TRs like 2-4? I really wanted to import textures from Legend into TR3, and it would look stunning with 256x256 textures in TR3. Using the Glidos texture recorder and and replacer tool inside the program. Is there any way I can make the program record and replace textures from TR3 instead of TR1?

Reply 1 of 10, by noname

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You could try putting the new textures in the level file its self, but I'm not sure if it'll work.

Reply 2 of 10, by Tombcool

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I used a program called PixStr22 to do that but it still looked bad since the textures were shown 64x64.

Reply 3 of 10, by noname

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Then the only thing I can suggest is trying another program, otherewise I don't think there's anything you can do.

Reply 4 of 10, by Glidos

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Sorry, not much you can do with Glidos. The texture remapping is tied into the Glide support, and only TR1 used Glide.

Reply 5 of 10, by Tombcool

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Ok, thank you, but is there anyway I can do this myself? Instead of using Glidos? 😎

Reply 6 of 10, by Glidos

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Sorry, I'm lost now. Do what yourself?

Reply 7 of 10, by Gambit37

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Paul, I do recall you saying once that the principals behind the texture replacement in Glidos could be applied to a new tool that did the same for DirectX games...

Reply 8 of 10, by Tombcool

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I wanna remap the textures like what Glidos does for Tomb Raider 3, so I can replace those ugly 64x64 textures with 256x256 Tomb Raider Legend textures, which I ripped. Also, can't you imagine how beautiful the South Pacific areas of TR3 would look with remapped textures? 😲

I wanna know if there is another tool to do that, and if not, I would like to know how I could do it myself. 😁

Reply 9 of 10, by Glidos

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Yes, conceptually possible. A lot of work though I think. You'd need to create a replacement DX dll that was mostly just a stub that would simple pass on calls to the real dll. That would allow dx commands to be intercepted.

Reply 10 of 10, by Gambit37

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Tombcool wrote:

I wanna remap the textures like what Glidos does for Tomb Raider 3, so I can replace those ugly 64x64 textures with 256x256 Tomb Raider Legend textures, which I ripped. Also, can't you imagine how beautiful the South Pacific areas of TR3 would look with remapped textures? 😲

I wanna know if there is another tool to do that, and if not, I would like to know how I could do it myself. 😁

Nope, there is no tool that can do this for other TR games. Only TR1 with Glidos has the ability to replace textures with higher-resolution copies.

How could you do it yourself? Learn to program and write a program to do it (it's possible as Mr.Glidos pointed out above). If you're not a programmer, I don't fancy your chances though 🤣