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ScummVM 2.2.0

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First post, by akula65

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ScummVM devs are requesting help with playtesting and language translations for the upcoming release at the end of September:

Aug 30, 2020: Please help us with testing upcoming ScummVM 2.2.0 release Hello world, it is time for us to release the next ver […]
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Aug 30, 2020: Please help us with testing upcoming ScummVM 2.2.0 release
Hello world, it is time for us to release the next version of ScummVM. Thus, we really need your help with testing the stable builds before the upcoming release, so we ensure better quality.

Please, pay your special attention to the following new titles:

Blazing Dragons
Eye of the Beholder - Sega CD version
Griffon Legend
Interactive Fiction games
Operation Stealth
Police Quest: SWAT
Prince and the Coward, English translation
Ultima IV - Quest of the Avatar
Ultima VI - The False Prophet
Ultima VIII - Pagan

We would also like you to play through another Sierra game: Police Quest: SWAT. Train to be a member of the SWAT team, and embark into dangerous missions to save civilian lives. This has been recently promoted for testing, so its call for testing has been included in the announcement for the upcoming release.

These games need to be tested with stable builds, not development ones. And report any bugs or oddities on our issue tracker.

We also need your help to update the ScummVM translations for this release. You can see the status of the translations, and work on them on our translations website. To log-in to the web site, you can either use your GitHub or Facebook account if you have one or create an account specific for this web site. Regular contributors can save changes to the translations but new contributors will only be able to make suggestions and vote on the suggestions. However we are looking for new regular contributors for some languages, so if you do not currently have full access and would like to get it, please contact us. Also, a few of our past contributors may have lost their full access a few months ago when we updated our permission settings. If you are one of them please contact us to see your full access restored.

Good luck with your playtesting, and let’s release version 2.2.0 at the end of September!

Source: https://www.scummvm.org/news/20200830/
Stable builds: https://buildbot.scummvm.org/builds.html
Bug Tracker: https://bugs.scummvm.org/
Translations: https://translations.scummvm.org/projects/scummvm/scummvm/

Reply 1 of 4, by akula65

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It's out:

Sep 27, 2020: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light Posted by sev […]
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Sep 27, 2020: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light
Posted by sev

A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.

Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:

Blazing Dragons
Eye of the Beholder - Sega CD version
Griffon Legend
Interactive Fiction games
Operation Stealth
Police Quest: SWAT
Prince and the Coward, English translation
Ultima IV - Quest of the Avatar
Ultima VI - The False Prophet
Ultima VIII - Pagan

As you can see, we continue our exploration into the world of RPGs.

Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.

We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.

Of course, you can find the comprehensive Release Notes here.

Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.

In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.

Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.

Source: https://www.scummvm.org/news/20200927/
Release Notes: https://www.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html
Downloads: https://www.scummvm.org/downloads

Reply 3 of 4, by akula65

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Source: https://www.scummvm.org/news/20201025/

Oct 25, 2020: Android Love Posted by antoniou79 […]
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Oct 25, 2020: Android Love
Posted by antoniou79

Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally ready to give you the stable release for our ScummVM Android app.

This app has been significantly re-written and tested on modern Android devices, running up to Android 10+. It includes new features which bring it up to speed with the desktop ScummVM application, such as FluidSynth support, Cloud Saves and more localization choices for the UI. Also included is the Local File Server (LAN) feature, whereby your device can act as a temporary file server allowing you to download files (eg. save files and even the config file) or upload new ones (eg. game data) using a web browser from a PC or another client.

With this release we have resolved a few long standing issues such as:

upgrading from previous versions without losing access to your previous configuration and save files
folder navigation (based on storage access permission settings)
Working special keys on the virtual keyboard (such as F-keys) as well as handling of repeated keys

Other significant improvements have been made to the interface of the application, such as the ability to choose whether the GUI will feature filtered graphics (bilinear scaling) or not (nearest neighbor scaling), several fixes for the virtual keyboard behavior to make it more responsive and closer emulate the behavior of a physical keyboard, and support for virtual mouse control using the analogue joystick from your controller.

By upgrading to the new 2.2.1 version you will be able to enjoy support for all the game engines that have been introduced on ScummVM since 2.0.0, such as Blade Runner, Ultima IV, Quest for Glory IV, as well as all the bug fixes and improvements made to the existing ones.

Of course we continue to monitor our community’s feedback and welcome any suggestions for improvement. As always, please report any bugs you encounter on the ScummVM bug tracker site.

We thank all our beta testers for their most valuable feedback and hope that you enjoy this version of ScummVM Android.