First post, by vbdasc
Hello. Due to do corona lockdown, I'm trying to resurrect an old unfinished project of mine, which involves PowerSGL version 1. The SDK, which can be found on the VogonsDrivers site has been of immense help; however, I encountered several functions exported by sgl.dll and used by some PowerSGL clients which don't seem to be documented in the SDK. The question is: Does anyone know what the functions sgl_direct_set_texture and sgltri_rerender do? Thankfully, the sgl.h header file contains their prototypes and some info about the functions can be inferred; but any additional information would be welcome. Thanks in advance.