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Reply 120 of 219, by pan069

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robertmo wrote on 2020-10-05, 17:35:

Looks interesting. Never heard of it. Reminds me a little bit of Castles:

https://www.mobygames.com/game/castles

Reply 121 of 219, by hyperrmachine

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Some nice Hi-res (16 color) DOS games:

Dokyusei (1992, ELF)
80745.jpg 80742.jpg
(Pictured above is the PC-98 version; the DOS version is more or less the same)
The Incredible Machine & Sid and Al's Incredible Toons(1993, Dynamix)
67970-the-incredible-machine-dos-screenshot-the-cat-chases-the-mouse.png
12374-sid-al-s-incredible-toons-dos-screenshot-the-kitty-vac-puzzle.gif

Welltris (1989, Spectrum Holobyte)
9336-welltris-dos-screenshot-at-speed-5-final-speed.gif

Reply 122 of 219, by clueless1

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I just remembered Terminal Velocity was gorgeous and ran pretty well on a fast 486.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 124 of 219, by hyperrmachine

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quovadis11 wrote on 2020-10-06, 03:08:

Wow... There's a lot of beautiful DOS games.
In general, Japanese games made good use of bitmaps, but there were games that were comparable to Western ones.

I just happen to know a lot of beautiful looking DOS games. But I played very few of them (lol)

I feel like that Sam & Max: Hit the Road is one of the best looking adventure games of all time and the best looking LucasArts adventure game released on DOS.
I played Sam & Max a few days ago; it was okay but I felt it was too short and had a bland ending.

Speaking of cyberpunk-themed games, Rise of the Dragon comes to mind. The EGA version's color palette makes the cyberpunk feeling more real.
(Pic related is EGA version)

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Reply 125 of 219, by Jo22

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hyperrmachine wrote on 2020-10-06, 12:01:
I just happen to know a lot of beautiful looking DOS games. But I played very few of them (lol) […]
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quovadis11 wrote on 2020-10-06, 03:08:

Wow... There's a lot of beautiful DOS games.
In general, Japanese games made good use of bitmaps, but there were games that were comparable to Western ones.

I just happen to know a lot of beautiful looking DOS games. But I played very few of them (lol)

I feel like that Sam & Max: Hit the Road is one of the best looking adventure games of all time and the best looking LucasArts adventure game released on DOS.
I played Sam & Max a few days ago; it was okay but I felt it was too short and had a bland ending.

Speaking of cyberpunk-themed games, Rise of the Dragon comes to mind. The EGA version's color palette makes the cyberpunk feeling more real.
(Pic related is EGA version)

I second that, Sam and Max was wonderfully drawn. There even was a cartoon show on VHS in the mid-90s with the same animation style as the intro, I think.
Rise of the Dragon is also superb. It's on par with Snatchers and Beneath a Steel Sky, I think. All three are great cyber-punk adventures, also.
I think there are some really nice ones more of this kind.
From ca. '86/'87 onwards, I think. Have to check Moby Games..

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Reply 126 of 219, by hyperrmachine

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Jo22 wrote on 2020-10-16, 06:01:
hyperrmachine wrote on 2020-10-06, 12:01:
I just happen to know a lot of beautiful looking DOS games. But I played very few of them (lol) […]
Show full quote
quovadis11 wrote on 2020-10-06, 03:08:

Wow... There's a lot of beautiful DOS games.
In general, Japanese games made good use of bitmaps, but there were games that were comparable to Western ones.

I just happen to know a lot of beautiful looking DOS games. But I played very few of them (lol)

I feel like that Sam & Max: Hit the Road is one of the best looking adventure games of all time and the best looking LucasArts adventure game released on DOS.
I played Sam & Max a few days ago; it was okay but I felt it was too short and had a bland ending.

Speaking of cyberpunk-themed games, Rise of the Dragon comes to mind. The EGA version's color palette makes the cyberpunk feeling more real.
(Pic related is EGA version)

I second that, Sam and Max was wonderfully drawn. There even was a cartoon show on VHS in the mid-90s with the same animation style as the intro, I think.

Don't you mean The Adventures of Sam & Max: Freelance Police? That came out in '97.

Reply 127 of 219, by Terracresta

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hyperrmachine wrote on 2020-10-06, 01:12:

Some nice Hi-res (16 color) DOS games:

Dokyusei (1992, ELF)

Ah yes, Elf games. The Ecchi/Hentai variety. xD
The first Dokyusei screenshot really reminds me of Dragon Knight III, better know as Knights of Xentar on PC in the west. With it's "3D" mode that simply tilted the playing field slightly. When I see what they want on Ebay for the Big Box game, I could hit myself for destroying all my boxes at the end of the 90's when I was running out of space, only keeping the Jewel Cases...

Reply 128 of 219, by Jed118

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I didn't read the whole thread but my picks for 486 VGA are:

-Settlers 2 gold (or even Settlers in SVGA mode, which is 640x480)
-The cut scenes from Burntime (decent game too)
-Star Control II
-NOMAD (Papyrus) - TBH a bit too jagged gameplay graphics like Stunts which came out 3 years before it, but the alien art is nice
-Spacewrecked (for when it came out)
-Syndicate
-Dune/Dune II
-Transport Tycoon
-Alien Breed - Tower Assault
-Crystalis (NES) on NESticle (cheating a bit there but feasible)
-Spellcasting 101
-Later leisure suit larrys (4-6, Love for sail)
-Pirates! Gold
-Monkey Island
-Heroes of Might and Magic II (even the first one is not graphically bad)
-Star Trek - A Final Unity (IIRC that DID run on my DX2/66 back in the day)
-Civ 2 (might be pushing it)
-Total Annihilation (Technically needs a P75, I wonder if it would run on a 5x86-133 - really pushing that one!)

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Reply 129 of 219, by dr_st

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hyperrmachine wrote on 2020-10-06, 01:12:

The Incredible Machine & Sid and Al's Incredible Toons(1993, Dynamix)

Don't forget The Incredible Machine 2 - a great upgrade to the original.
7298-the-incredible-machine-2-dos-screenshot-the-solution-for-the.gif

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Reply 130 of 219, by hyperrmachine

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Jed118 wrote on 2020-10-28, 04:23:

I didn't read the whole thread but my picks for 486 VGA are:
-Later leisure suit larrys (4-6, Love for sail)

I like the graphics of LSL 2 and 3 more than LSL 5~7. It's due to the color palette.

Plus the graphics in LSL 6 aren't good.

Last edited by hyperrmachine on 2020-11-09, 15:56. Edited 1 time in total.

Reply 132 of 219, by yochenhsieh

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According to the readme file, Star Trek Deep Space Nine - Harbinger works on a 486 DX2/66MHz. Though I cannot confirm if it really runs on 486...
http://gaming.trekcore.com/gallery/thumbnails.php?album=165

Star Trek The Next Generation - A Final Unity also looks good, btw:
http://gaming.trekcore.com/gallery/thumbnails.php?album=254
It requires a 80486DX, according to the readme.

Reply 133 of 219, by hyperrmachine

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dr_st wrote on 2020-10-28, 07:09:
Don't forget The Incredible Machine 2 - a great upgrade to the original. https://www.mobygames.com/images/shots/l/7298-the-incre […]
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hyperrmachine wrote on 2020-10-06, 01:12:

The Incredible Machine & Sid and Al's Incredible Toons(1993, Dynamix)

Don't forget The Incredible Machine 2 - a great upgrade to the original.
7298-the-incredible-machine-2-dos-screenshot-the-solution-for-the.gif

Nice graphix there

Reply 134 of 219, by hyperrmachine

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I have another selection of MS-DOS graphics for y'all

Mega Man X (1995, Capcom)
293758-mega-man-x-dos-screenshot-level-selector-screen.png 293766-mega-man-x-dos-screenshot-firing-plasma-at-the-enemy.png

Discworld (1995, Dro Soft)
10646-discworld-dos-screenshot-whatever-you-do-do-not-call-him-a.gif 74454-discworld-dos-screenshot-these-hooded-figures-summoned-the.png
984183-discworld-dos-screenshot-crossing-l-space-or-travelling-to.png 984179-discworld-dos-screenshot-view-from-the-tower-with-a-curiously.png

Dragonsphere (1994, Microprose)
15426-dragonsphere-dos-screenshot-throne-room.jpg 15474-dragonsphere-dos-screenshot-meeting-the-caliph-in-the-desert.gif 15477-dragonsphere-dos-screenshot-the-shak-high-up-in-the-mountains.gif

Earthworm Jim (1995, Shiny Entertainment, Inc.)
587831-earthworm-jim-dos-screenshot-first-level.png

Shufflepuck Cafe (1989, Broderbund)
123806-shufflepuck-cafe-dos-screenshot-opponent-selection-screen.png 123804-shufflepuck-cafe-dos-screenshot-playing-skip.gif

Reply 135 of 219, by hyperrmachine

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Speaking of retro-style video games, does anyone know Thimbleweed Park?
The creators of Maniac Mansion and Monkey Island worked on that game.

The aesthetic of the game is the closest we'll ever get to the classic DOS VGA game style

Pic related: a screenshot from the game

884538-thimbleweed-park-windows-screenshot-nice-gallery.jpg

The graphical style is basically a cross between Maniac Mansion/Zak McKracken and Indiana Jones and the Fate of Atlantis. It resembles the FM Towns versions of Zak McKracken and Loom too.
The interface is basically Day of the Tentacle + Fate of Atlantis

Reply 136 of 219, by manos426f

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Ripley's Believe It or Not!: The Riddle of Master Lu

142417-ripley-s-believe-it-or-not-the-riddle-of-master-lu-dos-screenshot.png

144370-ripley-s-believe-it-or-not-the-riddle-of-master-lu-dos-screenshot.png

Easily one of the games that did not get the attention deserved. Very nice looking, lengthy and interesting, a must-play for every adventure games' fan.

Reply 137 of 219, by Zup

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TFX had a different (more realistic?) look than other simulators.

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Reply 138 of 219, by appiah4

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Zup wrote on 2020-11-10, 10:03:

TFX had a different (more realistic?) look than other simulators.

I think it shares that trait with EF2000; they both aged incredibly well, although I doubt EF2000 would run well on even a fast 486..

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