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First post, by akula65

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New stable releases of Aleph One/Marathon/Marathon 2: Durandal/Marathon Infinity are available here: https://alephone.lhowon.org/

Aleph One 1.3 Major Changes: […]
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Aleph One 1.3
Major Changes:

Uses SDL 2 for much-improved compatibility with new operating systems
Better support for game controllers
Better performance for the software renderer
Improved mouse control options, with settings for Classic and Modern mouse control
Better support for high-dpi displays
New controls dialog, which allows simultaneous key, mouse, and controller bindings
More authentic static effect when using OpenGL
Adds a stash for sharing info between Lua states
Better support for Unicode characters in Windows (should fix Rubicon X)
Better support for original Marathon scenarios including Trojan, which now works fully
A separate 64-bit Windows build is available
Better master volume and music volume controls
Video export bitrate depends on the video resolution, which leads to much improved export at 1080p with default settings
Mac apps are now notarized by Apple
Original games now default to more authentic settings on first install; high res plugins are still included but are not enabled by default

Aleph One 1.3.1
Changes:

Fixes an issue saving/playing back Aleph One films using the original Marathon data files
Fixes wobble transfer mode glow maps

Release Notes: https://github.com/Aleph-One-Marathon/alephone/releases

Last edited by akula65 on 2021-10-19, 15:36. Edited 1 time in total.

Reply 2 of 8, by akula65

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I just noticed in the Aleph One forums that toxicsham apparently created an Alpha release Android port after the Version 1.3rc1 release but before the releases I indicated above. The forum discussion is here: https://www.pfhorums.com/viewtopic.php?f=22&t=54135
The Version 0.1.0 Android port is on GitHub: https://github.com/daniele-rapagnani/alephone-android

Reply 3 of 8, by akula65

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Version 1.4 has been released:

Aleph One 1.4 […]
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Aleph One 1.4

@treellama

Note: This release is not network compatible with Aleph One 1.3 and earlier.

Changes:

Adds support for Lua ephemera: optional scripted effects like precipitation or gore, that can be turned on and off without affecting saved games, films, and net games
Adds a new "Editor" mode that integrates better with Weland for seamless visual mode editing
Adds new high frame rate interpolation. Choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
Adds many new Lua API functions. See Lua.html for details
Adds support for weapon hot keys. Hot keys 1-9 switch weapons, but can be overridden by Lua scripts; hot keys 10-12 are reserved for Lua scripts
Restores some retro/nostalgia features in the software renderer: every-other-line mode, and 8-bit color
MML/Lua can now set the maximum inventory on a per-difficulty level. This should add versatility for balancing difficulty in new scenarios

Release notes (and assets): https://github.com/Aleph-One-Marathon/alephone/releases
Downloads: https://alephone.lhowon.org/

Reply 4 of 8, by akula65

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The Version 0.2.0 Android Port is available.

Release v0.2.0 […]
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Release v0.2.0

Updates AlephOne to the latest version
Fixes many bugs including the slow start for M2/MI
Improved touch controls with some level of configuration in the game's preferences
Multiplayer is now working
Adds support for scenarios
Plugins are now loaded, so M1's HUD is now displaying correctly and the game's theme is used for dialogs

GitHub: https://github.com/daniele-rapagnani/alephone-android
Downloads: https://github.com/daniele-rapagnani/alephone … ases/tag/v0.2.0

Reply 5 of 8, by akula65

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Version 1.5 Released 2022 January 15

Aleph One 1.5 Latest @treellama […]
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Aleph One 1.5 Latest
@treellama

Changes:

Numerous bug fixes
Additional Lua functionality (see Lua.html)
Support for Apple Silicon
Improved UPnP router configuration support (now using miniupnp)
Adds an FOV override slider and warning
Adds a checkbox for native file dialogs (mac OS and Windows only)
Unbundles high-res plugins. See High-Res Replacements for separate download links.

Release Notes and resources: https://github.com/Aleph-One-Marathon/ ... e-20220115
Downloads: https://alephone.lhowon.org/download.html

Also, a new pre-release for Android is available (v0.3.0-alpha): https://github.com/daniele-rapagnani/alephone … ndroid/releases

Reply 6 of 8, by akula65

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Source: https://github.com/Aleph-One-Marathon/alephon … elease-20221126

Version 1.6 Released 2022 November 26

This is a maintenance release, with mostly bug fixes and library and build system updates. We have also added Linux Flatpaks to […]
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This is a maintenance release, with mostly bug fixes and library and build system updates. We have also added Linux Flatpaks to make installing the games easier in Linux.

Deprecations:

<shader> debug MML is deprecated and will be removed in a future release
The network microphone is deprecated and will be removed in a future release. The net mic key will be repurposed as a Lua trigger.

Changes:

Updated to SDL 2.24 for improved controller support
Aleph One now requires a C++17 compiler
(Lua) Allow passing nil to Monster:attack (#331)
(Lua) Add Platform.tag accessor (#373)
Remove classic aim limits from modern mouse feel; add a checkbox for classic aim limits
Lower default mouse sensitivity
Disable 3D perspective by default
Rename "Interface Button Sounds" checkbox to "In Game F-Key Sounds" (#255)
Disable transparent liquids by default in Marathon 2 and Marathon Infinity; they can be enabled by going to Environment -> Plugins and enabling the Transparent Liquids plugin
(Lua) added Game.replay for detecting whether a game is film replay

Fixes:

Fix teleporting in weapon effect on 60fps + (#308)
Fix the enhanced HUD with software renderer (#334)
Fix HUD not resizing when changing resolution `(#309)
Fix blank frame on map overlay transition in OpenGL mode (#265)
Restore screen flash for Marathon 1 when teleporting in (#336)
Fix UPnP checkbox not working in resume net game dialog (#337)
Fix platform textures when exporting a level
Fix assert thrown on network game when teleporting to another level with disconnected player (#66)
Fix controller feel analog/d-pad when saving prefs (#160)
Fix intro video not rendering when no audio stream; fixes EVIL's opening movie (#346)
Fix missing initialization in Lua damage_player (#348)
Fix the MegaHonk. RIP MegaHonk. (#339)
Add suport for ffmpeg 5 (#349)
Fix a Linux segfault at shutdown (#340)
Allow binding mouse buttons to forward/backward/sidestep (#333)
Remove the Vidmaster Oath from Marathon 1 (#355)
Fix MML plugin replacement font erased on first level load (#364)
Use GL_MIRRORED_REPEAT instead of GL_MIRRORED_REPEAT_ARB; fixes solid colored landscape on some OpenGL drivers
Implement transparency in the static shader; compilers now fade out as in software
Fix use of caps lock as run key (#294)
Suppress weapon flare when Lua cameras are in use (#316)
Fix default preference plugins disabling in Windows
Fix animated 3D models
Fix reloading physics model if not loaded from embedded map (#317)

Downloads: https://github.com/Aleph-One-Marathon/alephon … elease-20221126

No Android releases lately.

Reply 7 of 8, by akula65

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Source: https://github.com/Aleph-One-Marathon/alephon … elease-20230119

Aleph One 1.6.1 […]
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Aleph One 1.6.1

This is a bugfix release:

Be less aggressive with mega honk fix
Fixes Linux builds without ffmpeg
Fixes a crash when a Lua script adds a side and interpolation is enabled (#321)
Fixes the classic aim limits checkbox
Adds support for FLAC playback (MML music only)
Fix cinematic fade in when the transition period is low
Works around a change in the latest SDL behavior on Macs (#398)
Changes the flatpak identifier to match the existing macOS bundle identifier

Reply 8 of 8, by akula65

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Source: https://github.com/Aleph-One-Marathon/alephon … elease-20230529

Aleph One 1.6.2 Latest @treellama treellama released this 29 May 21:18 […]
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Aleph One 1.6.2 Latest
@treellama treellama released this 29 May 21:18

This is a bug fix release, with a change to theme and plugins button location to help new players switch HUDs.

Changes:

Uses the system 7 theme for Marathon rather than the old theme with nonobvious buttons
Moves the Plugins button up to the main Preferences menu
Makes transparent liquids a disabled plugin by default, to match classic Marathon 2 and Infinity experience

Bug Fixes:

Fixes a crash in software mode
Fixes tostring for some Lua enums
Only plays breathing sounds and O2 warnings for the current player
Partial fix for destroyable scenery showing the wrong frame

See the 1.6 release notes