Wasn't much in the mood to do anything that requires reading or thinking, so played...
Dungeon Siege
It was sitting in my Steam library and I had barely ever played it, so decided to give it a go. I'm really not sure what to think yet, a few hours in.
It's interesting that you have an entire party to control in a Diablo clone, and can even set up (very very) simple tactics for each character. You can select how each character will attack (melee, ranged, spell), and can set general party tactics like "attack nearest enemy" etc. You can also pause and give orders, so it sort of feels like a really really really simplified Baldur's Gate.
The area design is actually quite interesting with lots of multilevel structures to explore, and I like how the entire game appears to be one continuous, streaming world (no load screens even when entering dungeons). It's a cool engine for the day, for sure. However, it seems to come at a price in that the game is EXTREMELY linear. Most areas so far are glorified corridors, just with walls formed from trees or mountains. As an RPG this would be a game killer, but it's better I think to treat this like an action game.
I know there's a highly acclaimed recreated version of Ultima V in this engine, and I'd be interested in giving it a try... though I definitely will finish vanilla Ultima V first!
The Dark Heart of Uukrul
I played another hour of this, even though I didn't feel like reading or thinking 🤣. It's honestly quite accessible for a 1989/1990 CRPG, so it's almost ideal when you want to play something substantial but don't want to deal with logistics and mapping challenges. Modern technology makes games like these a LOT easier to play, since "everyone" has a mobile phone on hand capable of taking unlimited screenshots of in-game messages, or even providing instant access to walkthroughs just a google search away (if you really get stuck).
Hexen: Beyond Heretic
A game I never had back in the day, though I did own (and complete) Heretic. I've played it on and off over the years mostly through source ports, but have never finished the game and decided it would be the perfect game to play on real hardware tonight. It's a shame about the soundrack; it's fine and all, but I miss the much catchier soundtrack from Heretic (seriously fantastic on Sound Canvas or I suppose any decent General MIDI-compatible synth)! I completed the first area with a cleric character, and had had enough for the night.
SIGIL
A bit of a cheat to put this hear, as all I did was get it set up. The WAD won't run in vanilla DOOM due to exceeding some engine limitation, but I was able to find a modified executable that runs it in DOS as a fifth episode in Ultimate DOOM. I was pleased to hear that it has its own unique MIDI soundtrack, which is nice considering the game "shipped" with a digital Buckethead soundtrack meant to be played using an engine source port.