kolderman wrote on 2020-12-23, 20:20:
Get a decent 5:4 LCD, like a Dell or HP. I scale DOS games from as low as 320x240 and it looks crisp and clear. Your monitor does not even have the same aspect ratio.
800x600 is 4:3 , so neither a 16:10 nor a 5:4 have the "right" aspect ratio . This does not really matter if the monitor has a proper 4:3 mode (this obviously implies either vertical or horizontal black bars, but is inevitable if preserving 4: aspect on a non 4:3 monitor, unless zooming/cropping is used).
Additionally, OP is using a 28" monitor , the 5:4 LCDs you mention top off at 19" or so . Scaling artefacts/issues/quality become more visible on bigger screens, so using the best scaler possible is more important when using a larger screen .
As another option, if OP's monitor has a non-scaling 1:1 mode where 800x600 can be displayed at the center of the screen, he could get a smaller non scaled image . Since the screen is about 14.84" high, displaying an 800x600 image at 1:1 pixel ratio (half monitor height) would yield a 12.37" diagonal image . If OP's monitor does not have a 1:1 mode, using a DVI card with Nvidia scaling options might allow a 1:1 image in Windows with some of the newer Nvidia drivers .
All that being said, 800x60 in 4:3 mode on a 28" monitor will either be somewhat blocky/pixelated (if using integer scaling/line/doubling) or somewhat smoothed/soft-ish due to the filtering the scaler uses . Using a smaller monitor, as you suggest, would make it easier for the OP to get a sharper image .
I personally use a 25" 1920x1200 monitor in 4:3 mode and find that 800x600, upscaled to 1600x1200 by the monitor's integrated scaler looks OK to me, though not as good as line-doubling/integer scaling would be . Maybe I am more tolerant or maybe my monitor has a better scaler or maybe the OP's even bigger monitor size is what makes the difference here . As an additional possibility, maybe OSSC Pro will let me have a sharper image (if it can line-double 800x600 and if I can afford one) .
EDIT: Added last 2 paragraphs .