VOGONS


First post, by Gambit37

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This is something I never noticed before because I always skip past the into cutscenes.

Today, I let them run. The Mexico scene after the Core logo had some terrible noise distortion on it just after the snake move out of shot and before the bomb goes off. Just as the bomb went off, the game crashed to desktop. This is with 1.33.

I tried it in 1.32 -- same distortion at the same place, but interestingly although the movie 'blipped' as the bomb went off, it continued playing.

I previously mentioned 1.33 seems more prone to crashing between levels, maybe this is also related to the experience noted above.

I'm using Daemon Tools to mount an ISO image of the game in the first drive. I don't recall such problems with earlier versions of Glidos.

Anyway -- has anyone else witnessed this?

Reply 1 of 18, by Gambit37

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No-one else had this then? Odd....

Reply 2 of 18, by Glidos

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I've had sound distortion in the past. With an older machine, I used to get it wheh using VESASupport, because the machine could not quite keep up. This also led to crashes sometimes because the FMV player ran into problems when it missed a sound fill.

Reply 3 of 18, by Gambit37

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If I turn off VESA support, do the FMVs still play? If so, I'll try that.

Reply 4 of 18, by Glidos

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Yes, they should do. There was a period when both ATI and nVidia produced drivers with broken VESASupport, but that was a long time ago.

Reply 5 of 18, by Gambit37

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Yup, seems to work!

It's weird, I never had this problem before!

Reply 6 of 18, by tizerist

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I've got a weird problem.
if i go to the title screen and go to new game, the title screen music plays over the intro (??)

note, this didn't seem to happen the first time, but it happens every time i do it from here on.
any suggestions?

Reply 7 of 18, by Kaminari

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It's a known issue that happens when you're using MP3 files instead of the CD audio tracks. I think there's no fix for it right now.

Reply 8 of 18, by tizerist

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so does this happen to everyone?

or is there a way i can make it read the CD tracks instead of the MP3 ones?

Reply 9 of 18, by Kaminari

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Sure, disable MP3 Background Sounds and enable Redbook Emulation in the Extra tab.

Reply 10 of 18, by tizerist

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hi thanks for the earlier answer kanimari, didnt see it till now!

only this time its happening with unfinished business!
and i used the settings stated (mp3 diabled, redbook enabled)....
the title music just plays instead of the ambient sounds (footsteps,gunshots are still audible)
please help me!!

Reply 11 of 18, by Kaminari

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I'm not sure why this would happen.

There are two versions of UB: the CD one (aka Tomb Raider Gold) and the "download" one (that was available for free on Eidos website and is probably the most widespread version).

Glidos works better with the download version, but you nevertheless need to put your original TR1 CD in the drive. The CD version works with Glidos as well; but for some reason, the CD tracks are not properly detected/used.

Reply 12 of 18, by tizerist

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okay, i found the problem!
(but that doesn't mean i understand it)
if i go to detail levels > mipmapping, the next time i load, theres no ambient sound.
if i keep it on normal, its fine. couldn't see a visual difference anyway.
but isn't this purely a graphics setting???

Reply 13 of 18, by Gambit37

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Someone else has reported the same issue on another TR forum. I thought it might be to do with audio packs but it apprantly happens with just the CD audio too.

It's fine for me though either way I don't get this problem.

By ambient sound, do you mean the spooky effects coming from the CD (the 'drums' in Caves, wind in Palace Midas etc.)???

Reply 14 of 18, by tizerist

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yeah.
basically , i'll either get the intro music constantly playing through the game or no music at all depending on settings (which i wont be fiddling with from now on.)

gunshots,footsteps, voices etc. are always audible though, either way.

PS love the new site gambit, bravo!

Reply 15 of 18, by Kaminari

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😕

I don't see why the playback of the CD tracks would be affected by the mipmapping setting.

Reply 16 of 18, by tizerist

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no, me neither. but this is exactly whats happened.

for whats its worth, im using mp3 background sounds > on.
and glidos requires the UB disc at all times to play.

i did briefly flirt with dgvoodoo earlier on today, before i found the cause, and there was no problem (on the sound front at least)

mipmapping TOTALLY cuts out the in-game music!

and gambit, which TR forum was you referring to?

Reply 17 of 18, by Glidos

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It makes sense for the mipmapping setting to have an effect when using mp3 sounds. Glidos has to recognise patterns of texture use within the scene to determine triggers for the sounds. Everything is keyed to the normal textures. The ones used in mipmap mode are slightly different.

I'd have said before, but I had picked gotten the impression you were using redbook, not mp3

Reply 18 of 18, by Gambit37

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Yes, I posted the same explanation for the other person on Laras Home. But it's nothing to do with that apparently.

It all works for me though -- I get CD audio regardless of Mipmapping setting.