Reply 2120 of 2414, by Bruninho
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_Rob wrote on 2021-02-09, 17:35:The sound issue sounds like a bug, please report it on the dosbox-x issues page on github.
Reported, thanks.
_Rob wrote on 2021-02-09, 17:35:As to the glide emulation, please make sure it was actually activated. The moment the game actually starts using glide pass-thro […]
As to the glide emulation, please make sure it was actually activated. The moment the game actually starts using glide pass-through the following message should appear in the log:
LOG: Glide:Activated
This is mentioned on the dosbox-x wiki, but for glide pass-through to work there are some pre-conditions.
- You need to have a glide wrapper installed on your host OS
- If your using OpenGlide, you must use the SDL1 version of dosbox-x (this is a limitation of OpenGlide)
- The glide wrapper and dosbox-x need to be the same architecture (e.g. both x86_64)
- You need to use the specially modified glide2x.ovl or glide2x.dll
- You need to set glide=true in the config file.
- My DOSBox-X version is SDL1, I've always used SDL1 version. I'm on an Intel MacBook Pro, so both the glide wrapper and dosbox-x are x86_64.
I think almeath has to clarify where really these files have to be for the wrapper to work... and if I have to reboot (most likely yes).
- Probably FIFA 98 RTWC and FIFA 99 does not benefit from Glide? Even though nGlide pages says they support both games with some conditions (but on newer Windows than 98). nGlide works for me with my VMware Fusion Windows XP install.
- I've found these two files on my Windows directories (I think the DLL was in System folder, and OVL on root Windows folder for some reason I do not know why? Do they have to be in FIFA folder instead?)
- glide=true was set too.
_Rob wrote on 2021-02-09, 17:35:Regarding the full-screen issue, this is a known limitation when using 3dfx. See https://github.com/joncampbell123/dosbox-x/issues/2238
Oh damn. But if I manage to get Glide going on, surely I will be able to go full screen, no?
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