First post, by Chadti99
Having an issue in GLQuake 1.09 where the HUD flickers. Noticed in the 3dfx MiniGl 1.47 readme file it mentions to enable triple buffering to eliminate the issue and to use console command “gl_triplebuffer 1”. Problem is, my version of quake doesn’t seem to recognize “gl_triplebuffer” as a valid command.
Any ideas? Thanks for reading!