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PowerVR Fun Thread

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Reply 740 of 1111, by dr.zeissler

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PCX1 or PCX2 ? I can check that on my machine. K6-3-450 with PCX1 if you like.

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Reply 741 of 1111, by Chadti99

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dr.zeissler wrote on 2021-04-07, 08:35:

PCX1 or PCX2 ? I can check that on my machine. K6-3-450 with PCX1 if you like.

Yes please, would love to compare. This is a Matrox m3D so a PCX2. Should still be interesting either way.

Reply 742 of 1111, by Chadti99

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So this is interesting. When I first tried the m3D with the onboard ATI Rage II I was getting single digit FPS with the few things I tried. I installed a Matrox Mystique and was getting playable frame rates. Decided to pull the Mystique this morning and try it with onboard graphics again and all of a sudden it’s working and working better than the Mystique. Hitting 32.6fps in GLQuake now, up from 26. I wish I knew what changed 🤣.

Reply 743 of 1111, by dr.zeissler

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32fps sounds good....going to test my two machines....

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Reply 744 of 1111, by dr.zeissler

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I get between 26 fps - 43 fps.

K6-3 450 DX5 RageIIc Onboard + PCX 1
33fps @ 640x480
43fps @ 512x384

P3 500 DX6 RageIIproLT Onboard + PCX 2
26fps @ 640x480
33fps @ 512x384

Hope that helps.

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Reply 745 of 1111, by Chadti99

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dr.zeissler wrote on 2021-04-07, 13:12:
I get between 26 fps - 43 fps. […]
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I get between 26 fps - 43 fps.

K6-3 450 DX5 RageIIc Onboard + PCX 1
33fps @ 640x480
43fps @ 512x384

P3 500 DX6 RageIIproLT Onboard + PCX 2
26fps @ 640x480
33fps @ 512x384

Hope that helps.

Thank you, looks like I’m right on the mark. My k6-3 is running at 75Mhz FSB so that might explain any discrepancy. Curious why the Mystique was so much slower but not too worried about it. Have you tried 24-bit color? Looks quite a bit better if your connected to an LCD.

I’m hitting 43fps as well at 512x384x16.

Last edited by Chadti99 on 2021-04-07, 23:08. Edited 1 time in total.

Reply 746 of 1111, by dr.zeissler

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On Voodoo1 and PCX1/2 I always use 512x384 for Quake1/2,Hexen2, etc. 😉

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Reply 747 of 1111, by Chadti99

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dr.zeissler wrote on 2021-04-07, 17:11:

On Voodoo1 and PCX1/2 I always use 512x384 for Quake1/2,Hexen2, etc. 😉

Hell yah, I’ll sacrifice some resolution for an FPS gain any day.

Reply 748 of 1111, by Chadti99

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Is there a way to force Mechwarrior 2 to 24-Bit color to reduce dithering?

Reply 749 of 1111, by Chadti99

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Anyone using any cooling on their cards, these things get hot!

Reply 750 of 1111, by dr.zeissler

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passive heatsinks

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Reply 751 of 1111, by Chadti99

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Just wanted to share a couple photos of Unreal to be sure I’m setup correctly. Is this how it should be rendering? Not sure how to describe it besides the lighting or shading not evenly applied creating a block effect.

Reply 752 of 1111, by dr.zeissler

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No that looks different on my machine! I have to take a picture. I think you should go for vertex lightning on PCX1/2 and I use the early versions because later ones broke compatibility on powervr.

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Reply 753 of 1111, by Chadti99

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dr.zeissler wrote on 2021-04-09, 07:07:

No that looks different on my machine! I have to take a picture. I think you should go for vertex lightning on PCX1/2 and I use the early versions because later ones broke compatibility on powervr.

How can I force vertex lighting or 24-bit color with Unreal?

Reply 754 of 1111, by dr.zeissler

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Advanced settings. VertexLight ON. Never checked 24Bit color.

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Reply 755 of 1111, by Chadti99

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dr.zeissler wrote on 2021-04-09, 11:29:

Advanced settings. VertexLight ON. Never checked 24Bit color.

Thank you! This looks 10x better! Still some minor rendering issues but much easier to ignore now. Perhaps I should try the 221 patch?

Reply 756 of 1111, by dr.zeissler

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you're welcome 😀

I am playing on PCX1 so mine has no bilinear filtering 😀 As usual, I am playing at 512x384.

Last edited by dr.zeissler on 2021-04-09, 12:35. Edited 1 time in total.

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Reply 757 of 1111, by dr.zeissler

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But I have the shiny surfaces "true" I think. I see the reflections on mirrored grounds.

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Reply 758 of 1111, by auron

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Chadti99 wrote on 2021-04-07, 23:07:

Anyone using any cooling on their cards, these things get hot!

i'd use quiet modern 120mm fan, might be hard to do if you're running this in an AT case though.

as for how the game should look, refer to this video: https://www.youtube.com/watch?v=GT0OILijFfo

IIRC they deprecated the SGL renderer in later unreal patches and you'd have to mess with kernelex to get it working again.

Reply 759 of 1111, by dr.zeissler

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My Unreal version is from 05/1998, seems to be very outdated, but it works good on SGL

Retro-Gamer 😀 ...on different machines