Reply 2920 of 5954, by RandomStranger
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- Oldbie
badmojo wrote on 2021-04-15, 05:17:RandomStranger wrote on 2021-04-15, 04:59:There is nothing wrong with the save system so there is nothing to fix.
.../mods/1
Just because a lot of players suck and games and/or like to save scum doesn't mean there is anything wrong with the save system. KDC's system is a good way to mitigate save scumming. A much bigger problem in role playing games than that you can't save any time anywhere early game (after a couple of hours you'll have savior's schnaps' by the dozens if you want).
RandomStranger wrote on 2021-04-05, 19:28:pixel_workbench wrote on 2021-04-05, 19:12:But from a different perspective, the games are becoming more accessible to someone that doesn't want to spend hours a day min-maxing every moment of one game.
This is an interesting thing because for a while now I have the suspicion that a large number of player doesn't really care about games. They don't really want to get immersed, they don't really want to spend time with them, they just want to get done with them. They on their first (and often only) playthrough hit up a guide to build the "perfect" character and follow that guide to pick the options that ensures the desired outcome (or save scum), and games assisst. The player can experience all the content on one playthrough, everything is marked on minimaps and the only thing the player have to pay attention to is following the quest marker in a tube. Some games aren't even playable without minimap and quest markers because there are no other ways to find out where to go and what to do. There are no in-game clues or NPCs to tell things, they just "mark it on your map" or the player character just finds out based on next to no info where to go with pinpoint accuracy (a quest marker appears not just for the general area, but the specific thing the player has to interact with).