First post, by villeneuve
I just read about the internal true color rendering the Kyro2 had. Can anybody provide 16 bit screenshots of Incoming running on the Kyro2? And does anyone know if Nvidia, Ati or another company like Matrox did implement that feature in their products as well or is Kyro2's 16 bit rendering the best there ever was?
Since christmas were doing a 2 player Windows 9x LAN session every few days mostly playing StarLancer in Co-Op both using Quadro 4 980 XGL cards and when you look towards a bright sky these dithering dots that can also be seen on the 16-bit screenshots of the TNT in this thread look pretty bad. I only used Voodoo Banshee and Voodoo5 back in the days and don't remember ever having that issue. So it looks like at least in the GeForce 4/Quadro 4 days Nvidia's 16 bit rendering still looked as bad. Considering 16 bit rendering games already were outdated by then I wonder if despite that Nvidia and others ever bothered to improve their 16 bit rendering quality at that point.