gaffa2002 wrote on 2021-06-28, 00:44:Does the game get good at some point?
Let me put it this way: Unreal and Half-Life were released in the same year, and I still haven't been able to force myself to get all the way through either of those. It all boils down to the map design. Blood II's maps are just challenging enough to be interesting without being frustrating, and are just realistic enough to be relatable. Unreal's maps have a bad habit of being too random and abstract, as if they were spat out by a neural net, so Unreal gets very boring very quickly (a problem shared with Quake II). Half-Life's map design is so terrible that I couldn't get a quarter of the way through it without looking up the Noclip cheat, and by the time I had gotten halfway through it, even Noclip couldn't save me.
However, it's not as good as Dark Forces II: Jedi Knight or Blood 1, both released the previous year.
The Serpent Rider wrote on 2021-06-28, 05:39:the game itself (broken or fixed) is just forgettable, there are very few interesting set pieces.
Its memorability is not helped by the fact that it copies and pastes the whole "evil corporation accidentally opens a portal to a hell-like parallel dimension and demons start invading" plot that was used in Doom, Quake, and Half-Life...
chinny22 wrote on 2021-06-28, 10:27:Did you do it all in one session or play a few, leave it for a while and come back?
Hahaha. Oh my sweet summer child. This was a '90s game. Back then, you could never finish a shooter in one day... you might be able to do it in one sitting, but only if you stayed awake for several days straight hopped up on Adderall.
Since people like posting system specs:
LGA 2011
Core i7 Sandy Bridge @ 3.6 ghz
4 GB of RAM in quad-channel
Geforce GTX 780
1600 x 1200 monitor
Dual-booting WinXP Integral Edition and Win7 Pro 64-bit
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XP compatibility is the hill that I will die on.