First post, by gerry
I've been playing a few 'modern' games, the sort that have much more realistic graphics like crysis, far cry 2, even solider of fortune payback - and these are over 10 years old, playstation 3 era really. Current games are really great looking
I always feel these games somehow promise more than they deliver
when i first saw them, with their multiple movable objects, vehicles, desks full of paperwork, lamps, plants and more I was very impressed
and then i tried interacting in some way; surely if there are papers on the desk i can read them, surely a few rocks and a car wreck wouldn't really stop me from walking in this direction, surely this grenade would have at least broken that chair!
modern games actually do well with much of this but the more realistic a game looks the more i seem to expect from it and so, ironically, it seems to under deliver compared to old games like doom, quake, duke3d - where you just accepted the relative unreality of the place just because it never looked than realistic anyway - you kind of knew it was too much to ask and settled for shooting bins instead 😀
any modern(ish) games, or older really, that in your opinion don't over promise and under deliver in this way?