Inspired by some recent discussions on table fog and paletted textures, I decided to do some testing. This was my test system. It's running Windows 98SE with DirectX 9.0c. No unofficial service packs or any third-party hacks were used.
Graphics cards tested:
- 3DFX Voodoo3 2000, using 3DFX reference drivers v1.07.00
- Nvidia GeForce2 MX400 using Nvidia reference drivers v7.76
- ATi Radeon 9000 Pro VIVO using ATi Catalyst drivers v4.3
Games tested:
- Thief II: The Metal Age - retail CD version with the latest official patch 1.18 applied
- Star Wars: Shadows of the Empire - retail CD version with the latest official patch 1.1 applied
Thief II Mission 1: Running Interference
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As you can see (might need to up your screen brightness a bit) the stars in the night sky are visible on the 3DFX and ATi screenshots, but they are missing on the Nvidia screenshot. I'm not sure if paletted textures are used for this effect or not, but the stars don't show up on the GeForce2 MX400.
Thief II Mission 11: Precious Cargo
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It seems that the the fog on this level is rendered using the table fog effect. It displays correctly on the 3DFX and Nvidia screenshots, but it is missing on the ATi screenshot. I then tried using the Rage3D tweak utility to enable table fog (I also tried Z fog and W fog) but nothing helped. The Radeon 9000 could not render the fog correctly here.
Shadows of the Empire Mission 2: Escape from Echo base
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This game appears to use table fog as well. Once again, the fog effect displays correctly on 3DFX and Nvidia screenshots but it is missing on the ATi screenshot. The Radeon 9000 could not render the fog correctly here.