VOGONS


Reply 20 of 23, by ubertrout

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tehsiggi wrote on Yesterday, 18:46:

Hmm.. strange.. Can you try to wipe the complete log file and run it again? I can recall this happening to me as well once.

So, it passed test 1? I'm now going to try the * variable to run them all.

Reply 21 of 23, by ubertrout

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Okay, I finally got the r3memid results. Here's what I got:

R3MEMID version 1.07, (c) Copyright ATI Technologies Inc, 2003
Log file generation enabled to .\R3MEMID.LOG ...
Reference data file (RDF) loading disabled ...
No wait on error enabled (not effected by '-s') ...
TEST RESULT SUMMARY:
====================
Rv350 (0x4152) detected.
128M video memory.
Test suite ran 1 of 1 times.
Checking test status array ...
[1 ] Fill : PASS
[2 ] Data line toggle (GUI) : PASS
[3 ] RW page (GUI) : PASS
[4 ] RW channel (GUI) : PASS
[5 ] Data mask : PASS
[6 ] Macro + Micro8x2 tiling read : PASS
[7 ] Byte swap macro+micro8x2 read : FAIL
Error ID 0VC018
1024 x 768 - 32 bpp ( 60 Hz): TEST FAILURE
failing bit : MDA1 0 1 2 3 4 5 6 7 ... MDB1 0 1 2 3 4 5 6 7 ...

[8 ] HOST_DATA/<f,b>/M2L : PASS
[9 ] Line slopes/dir/P/solid : PASS
Failure detected.

So only one test failed. I do not know what this means.

Played a bunch of GLQuake and HL1 on OpenGL at 1024x768 without incident after this. So it's not busted, but something is off.

Reply 22 of 23, by ux-3

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not rereading it all:
is the problem the same on VGA and DVI?

the card draws power through the mb only?

Retro PC warning: The things you own end up owning you.

Reply 23 of 23, by ubertrout

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ux-3 wrote on Today, 16:45:

not rereading it all:
is the problem the same on VGA and DVI?

the card draws power through the mb only?

Yup, just uses motherboard power. I haven't tried DVI but because the video output appears perfectly clean most of the time I doubt that's the problem.

Just played the rest of the shareware episode of Quake in GLQuake at 1024x768 without a problem. On the other hand Return to Castle Wolfenstein ran for about 5 seconds at 640x480 before crashing out.