Reply 20 of 21, by rfnagel
- Rank
- Oldbie
wrote:You're using the acceleration of CTMouse to compensate for the sluggish horizontal speed with DOOM. Its acceleration is equal on both axes, so it's not going to take unequal speeds and make them equal, it's just going to make them faster.
Ahhh. I see what you're saying now. I just tried DOOM again; first without CTMOUSE, and then with it. I did notice that the vertical axis was much faster as well. One thing that you can do though, CTMOUSE supports setting the horizontal and vertical sensitivites from 1-9 (or mouse "resolution", as CTMOUSE calls it). I suppose that one could "balance" it out like that as well.
wrote:(I wrote a utility to allow a user-selected speed, including 0 for the vertical because moving the mouse up and down for forward and backward is not as useful as turning).
This is strictly for DOSBox? Anywhere I can download it? 😀
As far as vertical movement, I use that one as well too in most FPS styled games... when you need to just inch forward a bit.
Rich ¥Weeds¥ Nagel
http://www.richnagel.net