Reply 20 of 24, by swaaye
wrote:I guess the UT timedemo has a lot higher polygon counts.
Yeah seems likely. The engine scales poorly with polygon count.
I've been playing Wheel of Time, which seems like it may be one of the most complex Unreal Engine games, and even on a Athlon XP 2000+ with DDR it slows down when the scene complexity gets high. I started on an Athlon 1.0GHz with PC100 and it actually became unplayable in some situations! Using a FX 5900U and D3D or Zeckensack's Glide. Unreal Engine 2 is so much more efficient.