VOGONS


Reply 20 of 38, by Putas

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Spark wrote on 2024-03-02, 15:02:

I would have hoped the rage xl would look more like the voodoo.

It does.

Reply 21 of 38, by Kahenraz

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Putas wrote on 2024-03-03, 04:38:
Spark wrote on 2024-03-02, 15:02:

I would have hoped the rage xl would look more like the voodoo.

It does.

I can confirm that the Rage XL is excellent in Quake 1 and 2. It can also overclock with PowerStrip for smooth FPS in Quake 2 at 800x600 with the AGP variant and a fast processor.

Quake 3 will run, but it's very slow. It's definitely a Direct3D 5 and early OpenGL 1.1-class card. If you want DirectX 6 or higher, choose the Rage 128 instead.

I teased Return to Castle Wolfenstein, but it does not have a playable frame rate. Especially in outdoor areas. It was interesting to see that it would, though.

Unreal is barely playable as well. Again, Quake 3 and Unreal would be better suited for the next generation's Rage 128 and TNT2.

Reply 22 of 38, by leileilol

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Quake3 should perform on the XL at least with textures down a couple notches. Quake3 was targeting Rage Pro with fallbacks so surely it'd be better than that baseline. RTCW's a bit of a CPU/memory hog though and a decent video card (i.e. Geforce2) can suffer there.

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Reply 23 of 38, by BitWrangler

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I have had American McGee's Alice running on an XL with the last minigl driver it was a minimum res low detail thing, but it ran 15-20fps.

Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.

Reply 24 of 38, by 386SX

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The Rage Pro AGP was already "good enough" for most late 90 games and later ones, I can only imagine the XL to be better in most cases. But it was all about expectations and time correct low end configs. Nowdays I even consider the Rage IIC with late drivers to be good enough as long as resolution remains 400x300 and an higher end cpu was used.

Last edited by 386SX on 2024-03-03, 06:45. Edited 1 time in total.

Reply 25 of 38, by Kahenraz

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386SX wrote on 2024-03-03, 06:42:

The Rage Pro AGP was already "good enough" for most late 90 games and later ones, I can only imagine the XL to be better in most cases. But it was all about expectations and time correct low end configs. Nowdays I even consider the Rage IIC with late drivers to be good enough as long as resolution remains 400x300.

This is my opinion as well. I'm trying to find a sweet spot for my own comfort. I like the strong OpenGL support and the ability to run Quake 1 and 2 at good frame rates. Everything else, including the XL enhancements, is a bonus.

Reply 26 of 38, by 386SX

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Kahenraz wrote on 2024-03-03, 06:45:
386SX wrote on 2024-03-03, 06:42:

The Rage Pro AGP was already "good enough" for most late 90 games and later ones, I can only imagine the XL to be better in most cases. But it was all about expectations and time correct low end configs. Nowdays I even consider the Rage IIC with late drivers to be good enough as long as resolution remains 400x300.

This is my opinion as well. I'm trying to find a sweet spot for my own comfort. I like the strong OpenGL support and the ability to run Quake 1 and 2 at good frame rates. Everything else, including the XL enhancements is a bonus.

Also having the multimedia engine basically equal to the Rage128 makes it even more interesting (while sw compatibility with ATi chips and drivers may not be that easy). While I still don't have the XL it feel like I good option.

Reply 27 of 38, by 386SX

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I wonder how the game Thief II, first level in the main hall of the house with the XL where shadows can be seen, render on it, because the Rage Pro while it can run that heavy game, has problems with the shadows basically fully dark, a problem that's not seen in the lower resolution rendering on the Rage IIC with same period late drivers.

Reply 28 of 38, by Kahenraz

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Can you send me a save game and a screenshot of what to look for? I'm not familiar with the Thief games.

Reply 29 of 38, by 386SX

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Kahenraz wrote on 2024-03-03, 07:12:

Can you send me a save game and a screenshot of what to look for? I'm not familiar with the Thief games.

I don't have the machine running right now but in the first level even demo, there's very soon a big main hall with a big fire. It's the biggest house room and looking at the main house door from the inside you can see the pillars shadows which are really bad on the Rage Pro.

Reply 31 of 38, by 386SX

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Kahenraz wrote on 2024-03-03, 07:32:

That's Thief 1 which I don't remember if had the same problem I think did not. The problem can be clearly seen in Thief 2 instead even at 640x480 it should be more visible, I imagine the enhanced game engine required more. I didn't find a tweak option to solve it. Even the Riva128 has an interesting result rendering it. The interesting thing is that the Rage IIC seems not suffering that, I wonder if that's because it may have render some DX6/7 features in sw instead of the Rage Pro maybe missing in hardware the features listed in the Rage Pro <> XL differences.
Anyway looking at the specifications on the improved Rage XL compared to the Rage Pro 3D engine, I imagine the game render good.

Reply 32 of 38, by Minutemanqvs

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Just as a side note, I came across a video explaining that there are actually "new" Rage XL made with old salvaged chips. But they need to be modded to run on old mainboards (5V vs 3.3V PCI).

https://www.youtube.com/watch?v=Gbyv4wI0v0s

Searching a Nexgen Nx586 with FPU, PM me if you have one. I have some Athlon MP systems and cookies.

Reply 33 of 38, by 386SX

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Minutemanqvs wrote on 2024-03-03, 16:17:

Just as a side note, I came across a video explaining that there are actually "new" Rage XL made with old salvaged chips. But they need to be modded to run on old mainboards (5V vs 3.3V PCI).

https://www.youtube.com/watch?v=Gbyv4wI0v0s

I bought one of those cards but didn't work not even on the 3,3v PCI boards. I've read of various random results in getting one perfectly working or with problems, I suppose the quality control may not exist as supposed to or chips installed (both ram and video chips) may be already used too much. Also the PCB layout is not as complex as the same cards using that chip for desktop mainboards and seems oriented to save most possible costs.

Reply 34 of 38, by auron

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i don't think the original question has been quite fully explored yet. here is what the spec document says about the different rage pro versions:

The attachment rage pro.png is no longer available

so, the confusion starts with it referring to five different "packaging options" while only listing four, and i'm not sure of what use those IDs are, because they don't seem to be printed on the chips. can they at least be read out by a tool like pci.exe? the AGP chips are segmented by 1x/200mhz ramdac and 2x/230mhz ramdac, but these are still pin-compatible, so maybe the silicon is the same too? does "cost-sensitive" mean they were saving on PCB layers, passives or something for the lower-end parts? is any rage pro that doesn't say 2x or turbo definitely the 1x/200mhz variant? also interestingly they don't even bother listing the ramdac speed on the PCI version, at least in that section.

i wonder, did anyone ever try reflashing a "1x" card with a 2x BIOS?

Reply 35 of 38, by Kahenraz

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Kahenraz wrote on 2024-03-02, 03:46:

Here are the same screenshots from the Rage XL

Can anyone with a Rage LT check to see if this chip also supports billinear filtering on transparent textures, like the Rage XL? I've heard that the LT is faster than the XL, but I don't want buy one if the texture filtering is the same as the Rage Pro, since I would never want to use it otherwise.

This is very easy to test when running the demo of Return to Castle Wolfenstein.

Reply 36 of 38, by Putas

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Kahenraz wrote on 2025-02-06, 20:24:
Kahenraz wrote on 2024-03-02, 03:46:

Here are the same screenshots from the Rage XL

Can anyone with a Rage LT check to see if this chip also supports billinear filtering on transparent textures, like the Rage XL? I've heard that the LT is faster than the XL, but I don't want buy one if the texture filtering is the same as the Rage Pro, since I would never want to use it otherwise.

This is very easy to test when running the demo of Return to Castle Wolfenstein.

Do you mean Rage LT Pro? Those produce same images as Rage Pro.
And who says they are faster?

Reply 37 of 38, by leileilol

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All the text in RTCW is an alpha blend and I always hear how Rage drivers are responsible for dealing that part in software and you can't really have the 'turbo' name without compromising on quality somewhere....

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Reply 38 of 38, by Kahenraz

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I think my confusion came from here, where someone said that the Rage LT Pro PCI was faster than the Rage Pro Turbo PCI. I was searching for information on the Rage XL and got my wires crossed.

Also, yes, I meant the Rage LT Pro.

I'm curious how to stacks up against the Rage XL and if it has billinear texture filtering for transparent textures.

BigDaddyM wrote on 2020-11-20, 18:07:
Putas wrote on 2020-11-20, 15:11:

Never have I seen Rage Pro with a different core clock. Does that "Pro Turbo PCI" have EDO memory by any chance?

No, cards have SD or SG ram but Rage Pro Turbo PCI is slower than LT Rage Pro PCI, fillrate is this same but textures rendering is faster on LT Pro. AGP cards of Rage Pro Turbo and LT Pro have better fillrate than PCI cards.