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ATi RagePro OpenGL files

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Reply 140 of 159, by Hoping

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vetz wrote on 2025-08-25, 10:43:
Hoping wrote on 2025-08-22, 15:57:

It would be good if the administrators explained the reason for banning the user ‘marxveix’.
I'm interested in knowing, because without his great work we wouldn't have the drivers for the rage3 so well studied and fixed.

It's been fixed now. We do not allow registration on email-addresses that do not accept mail. This is an effort to reduce spam accounts. Unfortunately it can also affect genuine users who has trouble with their email provider.

Great, thank you, it's good to know in case I find myself in a situation like that.

Reply 141 of 159, by marxveix

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Added two more OpenGLs versions, v1087 and v1102 (new in the package).
File naming is the same and Takedasun mentioned variables also added to the readme. Thank you!

33 w9x MiniGL/OpenGL versions collected already:
https://hingetee.ee/library/ati-rage3gl-win9x.7z

marxveix wrote on 2025-04-15, 02:42:

Fog City 220 added, Rage Pro detected in Window mode for the quick bencmark test,
i am sure ATi Rage gets detected in full screen also @ OpenGL. D3D run at full screen.

OpenGL fullscreen and in window rendering quickfix: use direct draw resolution change option at unclicked (automatically its enabled).
Before it rendered Rage OpenGL only at in window mode. Someone maybe has older 1.xx verions of the FogCity bencmarks (only OpenGL).
Thank you!

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 142 of 159, by marxveix

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Takedasun wrote on 2025-08-16, 18:27:
A few more variables. I didn't check it. […]
Show full quote

A few more variables. I didn't check it.

[OPENGL]
EnableMTSGI
EnableMTARB
FlipTextures
WatchBack
AGPEn
CpuType
UseGeq
UseGeqPolyOffset
GuardLeftRight
GuardTopBottom
RageDraw
RageCull
GeqCulling
GeqClipping
GeqClipVolume
GeqClipUser
GeqVpScaleZ
GeqVpTransZ
NoStartFlag
DrawVertexBuffer
SleepTri
SleepList
SkipTex
DualCrtc
BreakPageFlipping

[Performance]
SkipFlipWaitIdle
UseAsmDraw
UsePioDraw
BMPad

[Kelvin]
Bilinear
Alpha
TexMap
TexTiling
TexName
WatchDraw
BMLoadTex
DisableBusMaster
SkipFrame

ATi did not implement palleted texture in their Rage Pro / Rage 128 Pro OpenGLs and they both supported it at Direct3D. Bit weird if the cards where capable to do it, have to use GLDirect or some other tools for it.

Some info about Quake2 Palleted texture here.
https://community.khronos.org/t/gl-ext-color-table/34496

All RagePro related and atidbg.ini has debug mode. Probably there are more options for Rage card.

atidbg.ini
[Debug]
DbgLevel=1 (1 is enabled)

System.ini
[Display]
DD32bppOff=1
five6five=1
Blockwrite=1

Win.ini
[atid3d]
u32ReadBack=1

atidraw.ini
[Texture]
Gutts=1
TexTiling=1

[Flip]
BreakPageFlipping=1

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 143 of 159, by marxveix

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Spark wrote on 2023-07-18, 07:54:

Thanks marxveix it's great that multitexture can get you a few more fps on Quake 2.
Interesting I couldn't get multitexture to work with GLQuake, when starting it detects multitexture support in the console then just crashes, I had to remove the multitexture extensions from atidbg.ini to get it started.

I did some quick testing and it seems that multitexture crashes come from newer driver, not directly from OpenGL itself and its related to ATi driver version. My latest 540x2611x3d drivers work with multitexture and macxw4 and ati2ddad drivers are working with multitexture, but ati2drab / ati2drae driver are not. Someone maybe would like to test more drivers and get full picture from situation. Many single driver drv file: macxw4.drv or ati2ddad.drv or ati2drab.drv or ati2drae.drv wont work with all Rage3 cards. Example, sometimes RageXL card is kicked out from OpenGL party, even if D3D and 3DCIF is working with the same driver and this is with all OpenGL versions for Win9x, but not Rage3 MiniGL-s, they are all working and GLDirect wrapper also work. Picture gets clearer that after ati2ddad drivers some of the good old stuff gets ripped off, driver by driver.

Example:
Rage XL OpenGL is missing + D3D/3DCIF ok
Macxw4.drv = 4.11.2598 is one such file
Ati2drab.drv= 4.11.1014 up to 1027 is another

Two simple and good options here below if multitexture is working with your ATi driver and with multitexture and bilinear enabled + its easy to check if it crashes or not. Multitexture enabled situation gives performance boost with bilinear enabled and fastest max performance you get if you disable both options (bilinear + multitexture).

atidbg.ini@multitexture (fast: bilinear on)
Multitexture and bilinear enabled
[OPENGL]
EnableMTSGI=1
EnableMTARB=1
[Kelvin]
Bilinear=1

atidbg.ini@ (max fast: bilinear off)
Multitexture and bilinear disabled
[OPENGL]
EnableMTSGI=0
EnableMTARB=0
[Kelvin]
Bilinear=0

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 144 of 159, by villeneuve

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Is "w98_r128_4_12_6277.exe" useful for you guys? I found it today on a CD-ROM from a German Gaming magazine, issue 8-2000.
The included "ATIO9XAA.DL_" is dated 2000-02-23.

Reply 145 of 159, by marxveix

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villeneuve wrote on 2025-10-25, 01:34:

Is "w98_r128_4_12_6277.exe" useful for you guys? I found it today on a CD-ROM from a German Gaming magazine, issue 8-2000.
The included "ATIO9XAA.DL_" is dated 2000-02-23.

Thank you villeneuve, ATIO9XAA.DLL is Rage128/Rage128 Pro OpenGL file, here i am collecting ATi Rage Pro OpenGL files.

Rage3 33 OpenGL files for Win9x already together and latest OpenGL package is inside ATi3DRageProSoftwarebundle.7z package.
https://hingetee.ee/library/ATi3DRageProSoftwarebundle.7z

Here are my latest Rage3 5.38 and 5.40 Win9x 3DCIF/Direct3D/OpenGL/DVD driver package bundle,use with my Softwarebundle!
https://hingetee.ee/library/ATiRage2611x3Dx2.7z

I update soon ATi RagePro OpenGL files at first posting to have download link in the first page as well and maybe extract OpenGL package from
ATi3DRageProSoftwarebundle.7z

Oh wait, its already here and its name is ATi Rage 3GL-Win9x.7z
https://disk.yandex.ru/d/eV600jDAliJ_3w/Tweak … re%20bundle?w=1
https://disk.yandex.ru/d/eV600jDAliJ_3w/Tweak … GL-Win9x.7z?w=1

ATi RagePro OpenGL files
ATi RagePro drivers and software

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 146 of 159, by marxveix

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ATi Rage Pro may like monitor refresh rate at 85hz more than others, check glquake.zip (glquake.htm) out.
Re: ATi RagePro drivers and software

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 147 of 159, by marxveix

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marxveix wrote on 2025-01-08, 00:16:
Joseph_Joestar wrote on 2023-07-12, 11:24:

Is there a setting which can enable GL_EXT_shared_texture_palette as well?

ATi Rage3 paletted textures with OpenGL possible with GLDirect. For me, best worked GLDirect 3.00 CAD Driver + Disable Mipmapping.

RageXL Quake2 example added.

All MiniGL-s (1005, 1010,1021,1036) and first OpenGL (1045) from ATi should support OpenGL GL_EXT_paletted_texture for Rage Pro and XL cards.
If you look this video from youtube and look glquake with 1036 first and look the same screen after, you see one detects GL_EXT_paletted_texture.
Specially made auotexec.cfg for Quake2-RagePro, there is paletted texture enabling command and its from time when MiniGLs was available @ ATi.
Successfully i get it going only with GL Direct 3.0 and added screenshots from GLQuake and Quake2, its ATi Rage without D3DtoOpenGL wrapper tool.

Compaq ATI Rage Pro Turbo AGP
https://www.youtube.com/watch?v=8pDIraOMWug

Why to enable set gl_ext_palettedtexture "1" at Rage Pro cfg if it does not work. It did detect gl-ext-palettedtexture without any extra commands.

glquake.7z had this:
set gl_ext_palettedtexture "1"

Checked all Win9x Rage GLs and these very old ones should have support for paletted texture.

MiniGL (Opengl32.dll)
4.10.1005 has GL_EXT_paletted_texture
4.10.1010 has GL_EXT_paletted_texture
4.10.1021 has GL_EXT_paletted_texture
4.10.1036 has GL_EXT_paletted_texture

OpenGL (Atoglrp9.dll)
4.10.1045 has GL_EXT_paletted_texture
Newer ones dont have gl paletted texture!

What final puzzle piece is missing if it shows ATi Rage Pro GL_EXT_paletted_texture with older GL files (1005 up to 1045)?
D3D/3DCIF paletted textures are working well!

No one talks about ATi GL_EXT_paletted_texture, but it shows up, Atoglrp9.dll/Opengl32.dll has GL_EXT_paletted_texture.
https://registry.khronos.org/OpenGL/extension … ted_texture.txt

Maybe it needs special/older driver version, havent tested with many and maybe it needs to be enabled first at atidbg.ini, atidbg has many Rage3 OpenGL commands. Not a big deal, still Rage3 should have palleted textures GL support with small number of older MiniGL files and 1 OpenGL file.

Anyone has managed to get it working without GL Direct 3.00-D3D to OpenGL tool?
So far it goes, look pics, find GL_EXT_paletted_texture from these two screenshot.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 148 of 159, by marxveix

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ZDoom
https://doom.fandom.com/wiki/ZDoom

This version works well with ATi Rage Pro and Win9x, its ZDoom@OpenGL.

ZDoom Classic 2.1.4a (GL 1.0.17a) JAN 26 2019
https://github.com/drfrag666/lzdoom/releases/tag/2.1.4a_R2
https://github.com/drfrag666/gzdoom/releases/ … L_2.1.4a_GL.zip

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Made ATi RagePro game topic, anyone that has good experiences with Game@Rage : Re: ATi RagePro supported games

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Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 149 of 159, by marxveix

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marxveix wrote on 2024-03-28, 00:00:

M6.12-021112a-006561C-ATI downloaded from here (021112a_006561CATi.zip):
https://www.br-automation.com/cs/ke-stazeni/i … n98/me/2000/xp/

Someone saved whole driver package of 021112a_006561CATi.zip? Cant find it at the moment and now link is dead.
Waypack machine download does not work. Wanted to check out those W2K / XP drivers, please share, thanks!

Waypack machine link
https://web.archive.org/web/20240514092151/ht … n98/me/2000/xp/

----------------------------------------------

Found full package from older HDD,there it was untouched

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 150 of 159, by marxveix

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8bit paletted textures can be enabled @OGL with new Glide2CIF wrapper (Glide2x.dll) + 3Dfx MiniGL (OpenGL32.dll), not only with GLDirect 3.0.

Ok, found out that two files are needed for your Glide2x.dll.
WS2_32.dll and WS2HELP.dll copy to C:\Windows\System\
Now works, GLQuake gives error at exit, but game works ok.

8bit paletted textures are enabled at command.
Only 8MB cards work and Rage XL is the fastest!
640x480x16 - Celeron 533/256MB/Win95/DX8
MyWin9x 5.38 4.11.2611 / 5.40 4.11.2611 drivers.

timedemo demo1
GLQuake with 3Dfx MiniGL Rage XL AGP 24.6fps
GLQuake with 3Dfx MiniGL RageProAGP 23.1.fps
Edit: Now is the speed at 33.1fps withATi RageXL

Re: Glide/CIF wrapper

Last edited by marxveix on 2026-01-11, 22:03. Edited 1 time in total.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 151 of 159, by marxveix

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As i try to update or make first ati2drab cif working driver, already works at cif, just want to make it better at d3d in the moment and bit newer drivers have these features under OpenGL if i enable the menu. Enable KTX buffer region extension, this is new to me, does it really support it?

You should read WGL_ARB_buffer_region at the extension registry. This extension has a real spec and is ARB approved. It is intended to legitimize the old KTX extension.

Essentially, it allows the application to do a “save this region” and “restore this region” of a depth or color buffer (stencil, too, I think) in a very optimized way. You could do the same thing with readpixels/drawpixels, but that’s pretty much the worst case for performance.

https://registry.khronos.org/OpenGL/extension … ffer_region.txt

If i google something the AI pops up first, AI can be mixing info and show totally wrong information, copied this next stuff from it.

The WGL_ARB_buffer_region extension is an older OpenGL extension from the late 1990s used for optimizing specific rendering tasks, and there are no modern games known to rely on it as a core requirement for functionality or compatibility. Instead of games directly "supporting" the extension, support was dependent on the graphics card drivers and hardware of the era (around the early 2000s). The function of this extension has long been superseded by more advanced and efficient methods within modern OpenGL and DirectX APIs.

In the context of Windows 98
the WGL_ARB_buffer_region extension (introduced late 1999) was a professional-grade tool designed for efficient window management and rapid screen updates. While standard in the CAD industry, its use in consumer games was rare because it was a Windows-specific OpenGL extension, whereas most games of that era aimed for cross-platform compatibility (Mac/Linux/Windows) or used the more common DirectX.

The following Windows 98-era software and games are associated with or benefit from this extension: Specifically Supported Games & Software

The Settlers Series (IV & Heritage of Kings)
Older strategy titles used the extension to handle background scrolling and UI overlays. It allowed the game to "save" a rendered landscape and quickly "restore" it.

Kronos
(Sega Saturn Emulator): While modern, this emulator specifically targets legacy rendering behaviors seen in Windows 98. It has been documented to interact with WGL_ARB_buffer_region for specific 2D layer handling in games like Shienryu (Japan) to mimic original hardware layer-saving.

Legacy CAD & Modeling Software: Professional tools widely used on Windows 98, such as 3ds Max (early versions) and AutoCAD, utilized this extension to keep 3D viewports responsive while dragging 2D menus over them without forcing a full 3D redraw.

General Impact on Win98 OpenGL Games
Most high-profile OpenGL games on Windows 98 did not require this specific extension but could benefit if the video card driver (e.g., NVIDIA's early Detonator drivers) used it internally to optimize windowed-mode performance. These include:

Quake II and Quake III Arena
Known for defining the OpenGL standard on Win98. They did not explicitly require WGL_ARB_buffer_region but often had driver-level optimizations that utilized buffer regions for UI overlays.

Half-Life
(OpenGL Mode): Like the Quake engine titles, it relied on a standard set of extensions; WGL_ARB_buffer_region was often used by the OS and drivers to speed up task-switching and window-dragging while the game was running.

4x4 Evo & 4x4 Evo 2
These early 2000s titles used a variety of niche OpenGL extensions to achieve better performance on low-end hardware of the time.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 152 of 159, by marxveix

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GLUT is needed for interactive and non interactive SGI DEMOs!
ATi Rage3 (all RagePro and Rage XC / XL,maybe Rage3 Mobility)
My latest 5.40x2611 drivers has them - automatically installed.

Re: ATi RagePro drivers and software

Tiny update at ARx2611x3Dfx.7z DriveR (DDraw/3DCIF/Direct3D/OpenGL/GLUT/GlideWrapper)
Driver download: download/file.php?id=239658

Here are some more OpenGL GLUT examples / demos and more stuff:
https://www.opengl.org/archives/resources/cod … ples/progs.html
https://home.deec.uc.pt/~jlobo/opengl/

Seems that freeglut is no that compatible with older glut, probably will be using glut 3.7.2 or 3.7.6 and windows 9x works with freeglut 2.4.0, 2.6.0 and 2.8.0.
Made glut.dll change to the ARx2611x3Dfx.7z driver and to the SGI-OpenGL Samples.7z, now most demos and samples are working,but some rare wont start.
Made small change, all GLUT old demos should start and start with Rage3 Accelerated mode in High Color 16bit, Software mode also work at 256 / 24 / 32 bit.
I did not know, that so many GLUT OpenGL Examples are made and many are so nice and CooL! Probably add all that work well to the bigger package in future.
Some info about CosmoGL.dll /SGI Flight Simulator and also CosmoPlayer,someone has newer CosmoGL.dll file to share? Re: ATi RagePro drivers and software

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 153 of 159, by marxveix

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Games + Addons @ OpenGL 1.1 (some have many API supported). I miss something from this list or some dont start at all with ATi Rage Pro 8MB OpenGL? Many Quake1/2 and Half-Life based games... I have not played a lot from this list, but if you know Win9x OpenGL 1.1 games that can run with 4MB, 6MB, 8MB Rage3 videocard, you can let me know! Rage Pro at 16MB RAM is so rare and that is available only at MAC and WRAM. What OpenGL games have you played successfully with Rage3 graphics?

Quake/GLQuake (1997)
Quake Mission Pack No. 1: Scourge of Armagon (1997)
Quake Mission Pack No. 2: Dissolution of Eternity (1997)
Malice (1997)
Shrak (1997)
X-Men: The Ravages of Apocalypse (1997)
Hexen II (1997)
Hexen II Mission Pack: Portal of Praevus (1998)
Abyss of Pandemonium - The Final Mission (1998)
The Sword of Ares (2000)
Laser Arena (2000)
CIA Operative: Solo Missions (2001)
Urban Mercenary (2001)
Quake II (1997)
Quake II Mission Pack: The Reckoning (1998)
Quake II Mission Pack: Ground Zero (1998)
Quake II Netpack I: Extremities (1998)
Zaero for Quake II (1998)
Juggernaut: The New Story for Quake II (1998)
Quake III Arena (1999)
Heretic II (1998)
SiN (1998)
SiN: Wages of Sin (1999)
Kingpin: Life of Crime (1999)
Daikatana (2000)
Soldier of Fortune (2000)
Anachronox (2001)
American McGee's Alice (2000)
Return to Castle Wolfenstein (2001)
Medal of Honor: Allied Assault (2002)
Half-Life (1998)
Half-Life: Opposing Force (1999)
Half-Life: Counter-Strike (2000)
Half-Life: Blue Shift (2001)
Team Fortress Classic (1999)
Day of Defeat (2001)
Gunman Chronicles (2000)
Ricochet (2000)
Deathmatch Classic (2001)
Unreal (1998)
Unreal Tournament (1999)
Deus Ex (2000)
Rune (2000)
Oni (2001)
Diablo II (2000)
MDK 2 (2000)
Hitman: Codename 47 (2000)
Serious Sam: The First Encounter (2001)
Homeworld (1999)
Alone in the Dark: The New Nightmare (2001)
Descent 3 (1999)
Baldur's Gate II: Shadows of Amn (2000)
AirStrike 3D: Operation W.A.T. (2002)
Escape from Monkey Island (2000)
Star Trek: Voyager - Elite Force (2000)

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 154 of 159, by Kahenraz

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I've always felt that the Rage XL was an underrated chip. It would have been nice to have seen it with 16MB of memory. I think that they are also limited to a 32-bit memory bus; the PCI ones are, at least. I'm not sure about the AGP ones.

Reply 155 of 159, by marxveix

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Kahenraz wrote on 2026-04-26, 22:09:

I've always felt that the Rage XL was an underrated chip. It would have been nice to have seen it with 16MB of memory. I think that they are also limited to a 32-bit memory bus; the PCI ones are, at least. I'm not sure about the AGP ones.

If they wanted, ATi could release Budget Gamer Rage XL card with higher memory capacity/faster memory, but by then Rage128/Rage128 Pro got released and XL/XC went to the server market and low power, lower cost route and thats also one of its plus if you care about PC power consumption. Another of its plusses is its roots to the older Mach64 up to the XL/XC cards and all between. They are not fastest cards out there , but low cost XL is 10% or more faster than ATi Rage Pro and have smoother game screen at some games, rage pro has more retro (blocky look). Theres many good things about Rage XL/XC and Rage Pro. I think some XL/XC and Mobility cards are 64bit, like Rage Pro, but some can be and are 32bit, even with AGP. Usually ATi pushed 2xAGP cards and it was one of its selling points back at Rage Pro and 1997.

XL was underrated by then and it is by now, Rage3 is bit like unwanted hidden gem (rough diamond).

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 156 of 159, by Kahenraz

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I feel like someone would have to hoover up some NOS chips and spin their own release to really bring out the potential of these; a 128-bit memory bus and a slight overclock.

Reply 157 of 159, by marxveix

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Kahenraz wrote on 2026-04-27, 18:53:

I feel like someone would have to hoover up some NOS chips and spin their own release to really bring out the potential of these; a 128-bit memory bus and a slight overclock.

Someone made new 3DFX cards. ATi Rage XL cards design usually not good looking and is smaller, older Rage Pro (Xpert@Play),
Rage LT Pro and so on are bigger and better looking, but not alaways faster. Rage Pro / Turbo / Rage LT Pro is easier to overclock.
I tought long time ago to install heatsink to the card, but i have not done that. They are plenty available, so some OC is safe bet.

Rage Pro OC / Core + Ram (Rage Pro Tweaker)
Rage XL OC / Ram only (PowerStrip 2.78/3.xx)

XL is limited by 32 bit / 64 bit Memory Bus, OC it!
Powerstrip 3.xx for Rage XL AGP - i know it works
Powerstrip 2.78 for Rage XL PCI - i think it works

Rage XL PCI 32bit OC: https://www.youtube.com/watch?v=lyPt5TA378E

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files

Reply 158 of 159, by havli

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Kahenraz wrote on 2026-04-27, 18:53:

I feel like someone would have to hoover up some NOS chips and spin their own release to really bring out the potential of these; a 128-bit memory bus and a slight overclock.

128-bit is not possible - the memory controller is 64-bit... and thats it.
Also there was no point in making Rage XL better back in the day. It served as a lowend for Rage 128 GL/VR. One last refresh of old architecture for lowcost cards, much like GF4 MX, Radeon 9000-9250, etc.

HW museum.cz - my collection of PC hardware

Reply 159 of 159, by marxveix

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havli wrote on 2026-04-27, 21:29:

128-bit is not possible - the memory controller is 64-bit... and thats it.
Also there was no point in making Rage XL better back in the day. It served as a lowend for Rage 128 GL/VR. One last refresh of old architecture for lowcost cards, much like GF4 MX, Radeon 9000-9250, etc.

Rage XL have 32bit / 64bit options,XL memory OC gives big perf boost
Rage XL was still Rage Pro (Rage3), look at it like Rage Pro+ or Rage3.5
Rage128 was already new (Rage4), no roots back to the Win3.11 or CIF

Latest Rage3 cards and end of the line to the ATi Mach64 line of videocards..
Rage XL/XC = Mach64GM (Heavily updated Mach64, has all Legacy options)
Rage Mobility = Mach64LM (Power-efficient chip with added iDCT for DVD)

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files