Just tried the new WIP version, 2.52 WIP, and I was finally able to enjoy Moto Racer 2 in anything above 1024x768!!! 😁
Playing it in 1920x1440 was like a dream come true. I had some issues with choppy framerates however, but all I had to do was to enable "Enumerate Refresh Rates" and change to a resolution at 60 hz. Look's like it defaulted to 25 hz or something like that while leaving the enumerate checkbox unchecked.
I was also finally able to play the ancient Tony Hawk's Pro Skater 2 game at a proper resolution (never managed to get the thirteenag custom-resolution patch to work on this game).
Delta Force Land Warrior however goes apeshit while running this wrapper. As soon as I start a single- or multiplayer game, the player starts spinning around looking at the sky like he's possessed by a demon. The very same thing happened in dgvoodoo 2.51 also.
Moto Racer 1 has some issues though. Starting the game while checking "passthrough to a real directx card" makes the game run as it should with the "crippled" 640x480 resolution. While using the dgvoodoo wrapper however a message pops up as soon as I start the race, telling me "not enough video memory direct3d not available in this mode". Thereby the game still runs at 640x480 at software mode (Moto Racer 1 needs a Windows 10 patch to function, even the GOG version).
As I mention some posts ago Re-Volt does not respond well with this wrapper; only displaying garbled graphics in the menus (even though RVGL makes the old original install of Re-Volt obsolete, maybe some other games I do not know of share the same issues?)
I have a question that might sound a bit odd; but is it possible to somehow enable a widescreen hack to 4:3 games in this wrapper, like done on some emulators such as Dolphin? Dolphin somehow makes the FOV wider, not making everything in game stretched (only the menus get stretched as I recall it).
CPU: i7-12700KF
RAM: 64 GB
GPU: GeForce GTX 1080 Ti
OS: Windows 11