First OpenGL version that works with SkipFlipWaitIdle is OpenGL 1084, all older versions not gain performance boost from SFWI command. Enable this option only with bilinear disabled + multitexture disabled (both disabled). Quake2 is playable with SkipFlipWaitIdle at the moment.
C:\Windows\atidbg.ini
[OPENGL]
EnableMTSGI=0
EnableMTARB=0
[Kelvin]
Bilinear=0
[Performance]
SkipFlipWaitIdle=1
SkipFlipWaitIdle=1 works, i get 3fps more @ Q2 timedemo 1 demo1.dm2 640x480x16 and also no big keyboard/mouse lag for Quake2 now!
OpenGL 4.11.1091 quick test (does support SkipFlipWaitIdle=1 - enabled @ settings)
~40.5fps without vga overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400@500Mhz)
~37.5fps without vga overclock and bilinear and multitexture disabled + original Q2 (k6-II+400@500Mhz)
~35.0fps without any overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400)
~33.0fps without any overclock and bilinear and multitexture disabled + original Q2 (k6-II+400)
OpenGL 4.11.1073 quick test (does not support SkipFlipWaitIdle=1 - enabled @ settings)
~37.5fps without vga overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400@500Mhz)
~34.7fps without vga overclock and bilinear and multitexture disabled + original Q2 (k6-II+400@500Mhz)
~34,4fps without any overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400)
~32,0fps without any overclock and bilinear and multitexture disabled + original Q2 (k6-II+400)
These benchmarks are without sound, i add soon isa or pci soundcard and i make some Quake2 runs again.
Still SFWI is more experimental, Quake1 is not playable and Quake1 has no or minimal gain over OGL 1073.
OpenGL 4.11.1073 works now normally, like others, something with the chipset drivers did not like it sometimes, also found one new OpenGL , that new version is 4.11.1062.
Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files