First post, by Pufferfish9billion
I wanted to play GoldSrc games in D3D due to overbright working out of the box and better performance, but D3D produces these ugly rainbow pixels on the textures. I believe it might be related to the lightmaps but idk. I tried WON 1.0.1.6, 1.1.1.0, 2005 Anthology and others but they all have the exact same issue (regardless of game/mod). Is this a bug or is it just how D3D works? OGL doesn't do this but overbright doesn't work on OGL by default.
Specs:
Windows 10 64bit
16GB RAM dual channel
AMD Ryzen 3200g
AMD Vega 8
Dust 2 is one of the nastier examples, so I chose it for reference.
D3D
OGL