First post, by BEEN_Nath_58
- Rank
- l33t
Probably this discussion peaked 20 years back. In a less significant way, the discussion is still reliable.
Drivers, and hardware changes visual quality and features. Some are caused by driver bugs that are easily solvable by driver hacks, some features are phased out of drivers completely, some hardware behaves differently due to change in video memory amount (and RT hardware?). Colour incompatibilities, transparencies, alpha channels are some of the more prevalent bugs you would see.
Most have been fixed by DirectDraw and Direct3D wrappers, however from a bare driver stand of view, how much have they changed from the original experience?
previously known as Discrete_BOB_058