First post, by dukeofurl
- Rank
- Member
Just going to go through a small list of things.
-I've tried using both Daemon tools and alcohol 120% for running CD images from the HDD. Each works great, except... if the game has redbook audio, then the game will run full speed until the audio starts playing, at which point it will slow down to a crawl and stutter frequently while the redbook audio plays perfectly. My theory is that the P233mmx cpu is not fast enough to run the game as well as deal with the overhead of reading the redbook audio from the disc image, in which case there is no particular fix I can do here. Does that sound right?
-The overwhelming majority of dos games seem to run very well via the Win98 dos shell, but notably, Blackthorne runs extremely slowly, like 50% or 25% as fast as it should. This gets fixed by rebooting the system into DOS where the game runs correctly. Given how popular Blackthorne was, curious if this is really how it behaves for anyone with Windows 9x, or if its related to my system in some way (my video card is an S3 Trio). I looked around a bit for patches but did not see anything. A few other games, like Apogee games such as Biomenace and Stargunner, periodically have a slight stutter as they scroll that doesn't exist in dos. Just curious if there are any settings to tweak somewhere that might help that out, too. These games run on 386s so it shouldn't be a matter of not having enough horsepower on my machine to run them, just imperfect dos compatibility while in Windows I guess 😉
-I have a Vibra16 sound card. I have tried various Win 9x SB16 drivers. They all work... but I haven't been able to separately change the volume of FM synth vs wav volume, its not an option on the volume slider. Some games like Doom and Duke 3D have separate in game volume sliders for FM music and WAV sfx, but some don't like Wolf3D, where the FM music is very quiet compared to the WAV sfx. Is there another type of mixer that might allow me to increase the FM synth volume?